Cleft Island |
Surgery |
Online game |
Thailand, 2019 |
To develop and evaluate the effectiveness of serious game to deliver knowledge |
Improving students knowledge |
(24) |
EMERGE |
Surgery |
Online game |
Germany, 2019 |
To test the effect of the game on students' declarative and procedural knowledge, as well as their satisfaction. |
Increasing students declarative knowledge |
(25) |
PediatricSim |
Pediatry |
Online game |
America, 2018 |
To teach and assess students performances on several critical pediatric scenarios |
Improving students engagement and test result |
(26) |
NEOGAMES |
Pediatry |
Online game |
China, 2020 |
To train students in neonatal resuscitation and to examine whether the game improves their long-term knowledge retention |
Facilitating learning and promoting short-term and long-term knowledge retention |
(27) |
AntibioGame®
|
Lemology |
Online game |
France, 2019 |
To evaluate the usability and playability of the game |
Improving students knowledge in antibiotic prescription |
(28) |
Hygie |
Continuing medical education |
Prototype video game |
France, 2019 |
To evaluate the effectiveness and satisfaction of the game |
Promoting CME in an effective, pleasant, and evidence-based way. |
(29) |
“spaced-education” game |
Continuing medical education |
Electronic questionnaire |
America, 2012 |
To assess the efficacy of the game as a method of CME among physicians. |
Substantially improving guidlines knowledge and is a well-accepted method by students |
(30) |
InsuOnline© |
Continuing medical education |
Questionnaire |
Brasil, 2015 |
To improve the knowledge of undergraduate students and medicine residents about insulin therapy |
A good option for large-scale continuing medical education on diabetes. |
(31) |
Fydlyty |
Quality-oriented education |
Online game |
Canada, 2017 |
To improve medical-based cultural competence education |
Providing an engaging, easily accessible and modifiable, and cost-effective cultural competence training tool |
(32) |
Happy families |
Physiotherapy education |
Card game |
Belgium, 2022 |
To assist learners to develop their clinical reasoning proficiency and help learners develop adaptive expertise |
Improving students clinical reasoning capacity |
(33) |
GridlockED |
Emergency |
Board game |
Canada, 2019 |
To identify teaching points to which learners are exposed while playing the game. |
Creating opportunities for engaging medical learners in systems-level teaching |
(34) |
COVIDgame |
Epidemiology |
Offline Game |
China, 2021 |
To explore the effectiveness of the game for improving medical students' COVID-19 knowledge |
Improving students knowledge retention |
(35) |
eMedOffice |
Medical practice |
Computer-aided game |
Germany, 2011 |
To teach medical students the organizational and conceptual basics of the medical practice of a general practitioner |
Promoting the future development of more effective serious games |
(36) |
APS Game |
Health care education |
Online game |
Brazil, 2019 |
To compare the influence of the game dedicated to primary health care with traditional learning methods on students knowledge |
Improving the students' knowledge effectively |
(37) |