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. 2023 Mar 3;11:1113682. doi: 10.3389/fpubh.2023.1113682

Table 2.

Gamification in medical teaching activity.

Game name Filed Game type Country and year Propose Advantages Reference
NO Microbiology Online question bank America, 2022 To promote students meaningfully engagement and increase their knowledge base Improving students class exam scores and engagement. (47)
NO Microbiology Checkerboard game India, 2021 To assess the perception of students regarding game in enhancing learning process. Fostering learning process and cognition of medical students in the microbiology course. (48)
SIDRA Anatomy of locomotor system Online game Spain, 2020 To engage students and improve their educational performance Better student responses and academic performance. (49)
NO Anatomy Board game Thailand, 2021 To analysis students participation and experiences around the gamification process Creating a fun-filled and interesting learning environment, improving students performances significantly. (50)
Kahoot Immunology Online game Sri lanka, 2022 To explore the medical students' perception using gamification teaching Increasing the focus, understanding of the subject, helping retain knowledge, motivating students to learn and keeping them active throughout. (51)
Stud2yBuddy Dermatology Card-based board game UK, 2019 To develop an effective interactive resource, improve students confidence, encourage peer feedback and self-assessment of student in finals revision. Increasing students confidence in revising dermatology. (52)
Table-top Emergency Offline game Spain, 2022 To evaluate the learning process of students and measure their knowledge improvement. Improving medical studies and promoting knowledge retention (53)
NO Mental illness Online game Iran, 2019 To evaluate the implementation of a mental gamification and its efficacy on students. Shaping the students' satisfaction and promoting teaching effect. (54)
Escape boxes Emergency Offline game America, 2022 To determine the effectiveness of the game in emergency medicine Promoting teamwork and communication, improving didactics ratings (55)
Spaced education (SE) Anatomy, histology, cardiology and endocrinology Online game America, 2012 To investigate the effectiveness of the game on improving students knowledge Having the potential to assess students knowledge and acting as an effective and well-accepted teaching means (56)
Kaizen-IM software Graduate education Online game America, 2013 To assess acceptance of the game and to determine retention of information presented to participants Teaching critical medical concepts (57)
East EMWars Emergency Longitudinal game America, 2022 To investigate the impact of the game in emergency medicine residency training Improving residents motivation, engagement, and challenge level (58)
NO Geriatric medicine Electronic questionnaire Switzerland, 2021 To evaluate the feasibility of the game on polypharmacy Enhancing the attitudes and understanding of students (59)
Escape room Clinical practice Offline game America, 2019 To measure the effectiveness of the game intervention Improving players clinical capacity and providing them with the opportunity to document event reports in real time (60)