Table 1.
Quantitative results. The sensitivities at different FPS points and CPM scores were computed, with the best result highlighted in bold.
Methods | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8 | CPM |
---|---|---|---|---|---|---|---|---|
ResNet3D | 0.773 | 0.879 | 0.924 | 0.947 | 0.955 | 0.977 | 0.985 | 0.920 |
ScratchTrans | 0.561 | 0.659 | 0.712 | 0.765 | 0.788 | 0.841 | 0.909 | 0.748 |
DeiTTrans | 0.803 | 0.879 | 0.902 | 0.932 | 0.962 | 0.977 | 0.985 | 0.920 |
URCTrans | 0.902 | 0.917 | 0.955 | 0.962 | 0.962 | 0.977 | 0.977 | 0.950 |