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. 2023 Mar 29;13:5102. doi: 10.1038/s41598-023-32113-6

Table 2.

Group differences regarding age, gaming time, and money spent on game-related purchases.

Variable IGD candidates Recreational gamers t df p g
M SD M SD
Age 28.6 7.1 31.4 9.0 6.11 415.024a  < 0.001 0.31
ACNH gaming time (h/week) 22.9 20.1 14.2 14.4 − 7.35 334.144a  < 0.001 − 0.58
Session duration (min) 116.1 79.8 90.1 73.1 − 5.36 354.232a  < 0.001 − 0.35
ACNH-related media time (h/week) 10.7 18.6 6.0 11.4 − 4.25 314.001a  < 0.001 − 0.39
Time spent on other games (h/week) 14.9 18.7 8.30 12.7 5.9 323.239a  < 0.001 − 0.49
Total recreational online time (h/week) 26.2 22.8 20.6 20.0 4.06 341.747a  < 0.001 − 0.28
Real money spent on game (US dollars) 52.3 159.5 30.8 131.0 − 2.25 347.787a 0.013 − 0.16

aWelch’s test is reported due to variance inhomogeneity and the degrees of freedom corrected accordingly.