Table 2.
Group differences regarding age, gaming time, and money spent on game-related purchases.
| Variable | IGD candidates | Recreational gamers | t | df | p | g | ||
|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | |||||
| Age | 28.6 | 7.1 | 31.4 | 9.0 | 6.11 | 415.024a | < 0.001 | 0.31 |
| ACNH gaming time (h/week) | 22.9 | 20.1 | 14.2 | 14.4 | − 7.35 | 334.144a | < 0.001 | − 0.58 |
| Session duration (min) | 116.1 | 79.8 | 90.1 | 73.1 | − 5.36 | 354.232a | < 0.001 | − 0.35 |
| ACNH-related media time (h/week) | 10.7 | 18.6 | 6.0 | 11.4 | − 4.25 | 314.001a | < 0.001 | − 0.39 |
| Time spent on other games (h/week) | 14.9 | 18.7 | 8.30 | 12.7 | 5.9 | 323.239a | < 0.001 | − 0.49 |
| Total recreational online time (h/week) | 26.2 | 22.8 | 20.6 | 20.0 | 4.06 | 341.747a | < 0.001 | − 0.28 |
| Real money spent on game (US dollars) | 52.3 | 159.5 | 30.8 | 131.0 | − 2.25 | 347.787a | 0.013 | − 0.16 |
aWelch’s test is reported due to variance inhomogeneity and the degrees of freedom corrected accordingly.