Table 3.
Group differences in in-game activities.
| Variable | IGD candidates | Recreational gamers | U(df = 1) | p | g | ||
|---|---|---|---|---|---|---|---|
| M | SD | M | SD | ||||
| Interaction with friends | 2.6 | 1.0 | 2.6 | 1.0 | 388,538.0 | 0.798 | − 0.01 |
| Interaction with strangers | 2.5 | 1.0 | 2.4 | 0.9 | 422,452.5 | 0.018 | − 0.16 |
| Interaction with NPCs | 4.3 | 0.8 | 4.3 | 0.8 | 391,986.5 | 0.947 | − 0.01 |
| Visiting others’ islands | 2.7 | 1.0 | 2.7 | 0.90 | 382,523.5 | 0.450 | − 0.04 |
| Receiving visitors on one’s own island | 2.5 | 0.9 | 2.5 | 0.8 | 382,399.0 | 0.524 | 0.01 |
| Trading activities | 2.7 | 1.1 | 2.6 | 1.0 | 409,275.0 | 0.151 | − 0.11 |
| Sending letters or gifts | 2.4 | 1.0 | 2.5 | 1.1 | 372,833.0 | 0.194 | 0.08 |