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. 2023 Mar 22;27(1):73–79. doi: 10.4235/agmr.23.0016

Fig. 2.

Fig. 2.

The augmented reality (AR) exercise configuration involves the following games: (A) tap step, (B) balloon pathfinding, (C) catching bugs, (D) speed cards, (E) shape-stepping bridge movement, and (F) random square.