Table 4.
1st Session |
All Sessions |
|||||
---|---|---|---|---|---|---|
Intervention | Control | p | Intervention | Control | p | |
Quantitative VR Experience (1–5) | ||||||
Quality of the VR games | 2.86 (1.17) | 3.33 (1.50) | 0.37 | 2.25 (0.96) | 2.00 (0.00) | 0.64 |
Fun playing the VR games | 3.64 (1.22) | 4.58 (0.67) | 0.03 | 3.25 (0.50) | 4.00 (1.41) | 0.36 |
Like the VR games | 3.57 (1.28) | 4.33 (0.65) | 0.07 | 3.75 (0.96) | 4.00 (0.00) | 0.64 |
Want to play again in the future | 3.71 (1.27) | 4.25 (0.87) | 0.24 | 3.25 (2.06) | 2.50 (0.71) | 0.66 |
Want similar VR games in future visits | 3.79 (1.25) | 3.92 (1.51) | 0.81 | 3.75 (1.50) | 5.00 (0.00) | 0.19 |
More motivated to attend follow up sessions | 3.71 (1.27) | 4.17 (1.19) | 0.36 | 2.75 (0.96) | 4.50 (0.71) | 0.09 |
Safety | ||||||
Perceived Exertion (6–20) | 8.61 (3.33) | 7.29 (1.54) | 0.20 | 6.25 (0.50) | 11.50 (2.12) | 0.17 |
Simulator Sickness (0–4) | 0.15 (0.29) | 0.03 (0.04) | 0.17 | 0.16 (0.19) | 0.03 (0.04) | 0.43 |