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. Author manuscript; available in PMC: 2023 Nov 1.
Published in final edited form as: Rehabil Psychol. 2022 Jul 21;67(4):474–483. doi: 10.1037/rep0000458

Table 4.

Quantitative VR Experience and Safety of VICT Program

1st Session
All Sessions
Intervention Control p Intervention Control p
Quantitative VR Experience (1–5)
  Quality of the VR games 2.86 (1.17) 3.33 (1.50) 0.37 2.25 (0.96) 2.00 (0.00) 0.64
  Fun playing the VR games 3.64 (1.22) 4.58 (0.67) 0.03 3.25 (0.50) 4.00 (1.41) 0.36
  Like the VR games 3.57 (1.28) 4.33 (0.65) 0.07 3.75 (0.96) 4.00 (0.00) 0.64
  Want to play again in the future 3.71 (1.27) 4.25 (0.87) 0.24 3.25 (2.06) 2.50 (0.71) 0.66
  Want similar VR games in future visits 3.79 (1.25) 3.92 (1.51) 0.81 3.75 (1.50) 5.00 (0.00) 0.19
  More motivated to attend follow up sessions 3.71 (1.27) 4.17 (1.19) 0.36 2.75 (0.96) 4.50 (0.71) 0.09
Safety
  Perceived Exertion (6–20) 8.61 (3.33) 7.29 (1.54) 0.20 6.25 (0.50) 11.50 (2.12) 0.17
  Simulator Sickness (0–4) 0.15 (0.29) 0.03 (0.04) 0.17 0.16 (0.19) 0.03 (0.04) 0.43