Skip to main content
. 2023 Apr 24;23(9):4245. doi: 10.3390/s23094245
Listing 1. Defining the rendering queue.
1   Shader  "Occlusion"
2   {
3       SubShader
4       {
5           Tags "Queue"="Geometry-1" }
6           ZWrite On
7           ZTest LEqual
8           ColorMask 0