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. 2023 Apr 24;23(9):4245. doi: 10.3390/s23094245
Listing 2. Necessary structure for storing position data input and output.
15          CGPROGRAM
16          #pragma vertex vert
17          #pragma fragment frag
18
19          #include  "UnityCG.cginc"
20
21          struct appdata
22          {
23              float4 vertex : POSITION;
24              UNITY_VERTEX_INPUT_INSTANCE_ID
25          };
26
27          struct v2f
28          {
29              float4 position : SV_POSITION;
30              UNITY_VERTEX_OUTPUT_STEREO
31          };