| Listing 2. Necessary structure for storing position data input and output. |
| 15 CGPROGRAM |
| 16 #pragma vertex vert |
| 17 #pragma fragment frag |
| 18 |
| 19 #include "UnityCG.cginc" |
| 20 |
| 21 struct appdata |
| 22 { |
| 23 float4 vertex : POSITION; |
| 24 UNITY_VERTEX_INPUT_INSTANCE_ID |
| 25 }; |
| 26 |
| 27 struct v2f |
| 28 { |
| 29 float4 position : SV_POSITION; |
| 30 UNITY_VERTEX_OUTPUT_STEREO |
| 31 }; |