| Listing 3. Convert vertex object-space 3D coordinates into 2D screen coordinates. |
| 33 v2f vert (appdata input) |
| 34 {v2f output; |
| 35 UNITY_SETUP_INSTANCE_ID(input); |
| 36 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); |
| 37 output.position=UnityObjectToClipPos(input.vertex); |
| 38 return output;} |
| 39 |
| 40 fixed4 frag (v2f input) : SV_Target |
| 41 {return fixed4(0.0, 0.0, 0.0, 0.0);} |
| 42 ENDCG |
| 43 } |
| 44 } |