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. 2023 Apr 24;23(9):4245. doi: 10.3390/s23094245
Listing 3. Convert vertex object-space 3D coordinates into 2D screen coordinates.
33         v2f vert (appdata input)
34             {v2f output;
35             UNITY_SETUP_INSTANCE_ID(input);
36             UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
37             output.position=UnityObjectToClipPos(input.vertex);
38             return output;}
39
40         fixed4 frag (v2f input) : SV_Target
41         {return fixed4(0.0, 0.0, 0.0, 0.0);}
42         ENDCG
43     }
44 }