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. 2023 Apr 17;15(4):e37733. doi: 10.7759/cureus.37733

Table 5. Distribution of electronic gaming associated MSI by respondents’ pattern of participation.

P: Pearson chi-square test; $: exact probability test; *: P < 0.05 (significant).

MSI: musculoskeletal injury

Participation pattern Musculoskeletal injuries P-value
Yes No
Number % Number %
Duration of participating in competitive electronic games 0.045*
1–5 years 18 100.0% 0 0.0%
6–10 years 19 95.0% 1 5.0%
>10 years 63 80.8% 15 19.2%
Participation days per month 0.049*
<10 days 12 100.0% 0 0.0%
10–19 days 24 88.9% 3 11.1%
20–30 days 64 83.1% 13 16.9%
Participation hours per day 0.786
1–3 hours 23 82.1% 5 17.9%
4–6 hours 53 86.9% 8 13.1%
7–9 hours 20 87.0% 3 13.0%
10 or more hours 4 100.0% 0 0.0%
What type of device do you use for electronic games? 0.352
Mobile/tablet 2 100.0% 0 0.0%
PC 48 90.6% 5 9.4%
PlayStation/Xbox 50 82.0% 11 18.0%