Table 5. Distribution of electronic gaming associated MSI by respondents’ pattern of participation.
P: Pearson chi-square test; $: exact probability test; *: P < 0.05 (significant).
MSI: musculoskeletal injury
Participation pattern | Musculoskeletal injuries | P-value | |||
Yes | No | ||||
Number | % | Number | % | ||
Duration of participating in competitive electronic games | 0.045* | ||||
1–5 years | 18 | 100.0% | 0 | 0.0% | |
6–10 years | 19 | 95.0% | 1 | 5.0% | |
>10 years | 63 | 80.8% | 15 | 19.2% | |
Participation days per month | 0.049* | ||||
<10 days | 12 | 100.0% | 0 | 0.0% | |
10–19 days | 24 | 88.9% | 3 | 11.1% | |
20–30 days | 64 | 83.1% | 13 | 16.9% | |
Participation hours per day | 0.786 | ||||
1–3 hours | 23 | 82.1% | 5 | 17.9% | |
4–6 hours | 53 | 86.9% | 8 | 13.1% | |
7–9 hours | 20 | 87.0% | 3 | 13.0% | |
10 or more hours | 4 | 100.0% | 0 | 0.0% | |
What type of device do you use for electronic games? | 0.352 | ||||
Mobile/tablet | 2 | 100.0% | 0 | 0.0% | |
PC | 48 | 90.6% | 5 | 9.4% | |
PlayStation/Xbox | 50 | 82.0% | 11 | 18.0% |