Skip to main content
. Author manuscript; available in PMC: 2023 Oct 1.
Published in final edited form as: Nat Hum Behav. 2023 Feb 27;7(4):596–610. doi: 10.1038/s41562-023-01519-7

Extended Data Table 1.

List and description of cohorts collected

A list and description of cohorts collected. nParticipants contains the number of participants who completed both the task and survey in this cohort. The columns beginning with “Block” denote the type, parameter, and number of cycles used in that block. “Rest” denotes looking at a fixation cross, and “task” denotes a simple visuomotor task in which a cross moves predictably across the screen and the subject is asked to press a button when it crosses the center line. The number that follows these labels is the time in seconds between mood ratings. “Break” denotes a free period where participants could leave to do anything they chose. “Closed” and “random” denote the closed-loop and random gambling task conditions described in the Methods section. (“open” denotes open-loop gambling not described in this paper; these blocks were not used in analyses). The + or − after the “closed” label indicates whether mood was being manipulated upwards (+) or downwards (−). The number after the * indicates how many cycles of this type were included in the block. Certain cohort names also contain information. The AlternateRating cohort rated their mood with a single button press rather than moving a slider. The Expectation cohorts received opening instructions stating that the upcoming rest period would be up to 7 minutes or 12 minutes. Groups beginning with “Daily” or “Weekly” returned 1 day or 1 week apart to complete a similar task again (e.g., the Daily-Rest-02 cohort is the same participants as Daily-Rest-01, returning to complete the same task one day later). The Adolescent-01 cohort is a group of adolescents recruited in person rather than on Amazon Mechanical Turk.

Opening Rest Cohort nParticipants Block 0 Block 1 Block 2 Block 3

15sRestBetween 40 rest15 * 30 closed+ * 54
30sRestBetween 37 rest30 * 18 closed+ * 54
7.5sRestBetween 38 rest7.5 * 45 closed+ * 54
60sRestBetween 39 rest60 * 10 closed+ * 54
AlternateRating 32 rest15 * 30 closed+ * 54
Expectation-7mRest 64 rest15 * 18 random * 22 closed− * 22 closed+ * 22
Expectation-12mRest 67 rest15 * 18 random * 22 closed− * 22 closed+ * 22
RestDownUp 58 rest15 * 18 closed− * 33 closed+ * 33
Daily-Rest-01 66 rest15 * 18 closed+ * 18 rest15 * 18 closed+ * 18
Daily-Rest-02 53 rest15 * 18 closed+ * 18 rest15 * 18 closed+ * 18
Weekly-Rest-01 196 rest15 * 18 closed+ * 22 closed− * 22 closed+ * 22
Weekly-Rest-02 164 rest15 * 18 open+ * 22 open− * 22 open+ * 22
Weekly-Rest-03 160 rest15 * 18 open+ * 22 open− * 22 open+ * 22
Adolescent-01 116 rest15 * 18 closed+ * 22 closed− * 22 closed+ * 22

Opening Task Cohort

Visuomotor 37 task15 * 30 closed+ * 54
Visuomotor-Feedback 30 task15 * 30 closed+ * 54

Opening Gambling Cohort

RestAfterWins 25 closed+ * 54 rest15 * 30
Daily-Closed-01 68 closed+ * 32 closed− * 32 closed+ * 32
Daily-Random-01 66 random * 32 random * 32 random * 32
App-Exploratory 5000 random * 30
App-Confirmatory 21896 random * 30

Follow-Up Cohorts

BoredomBeforeAndAfter 150 rest15 * 18 closed− * 33 closed+ * 33
BoredomAfterOnly 150 rest15 * 18 closed− * 33 closed+ * 33
MwBeforeAndAfter 150 rest15 * 18 closed− * 33 closed+ * 33
MwAfterOnly 150 rest15 * 18 closed− * 33 closed+ * 33
Activities 450 break420 * 1 closed− * 33 closed+ * 33