Table 4.
Mediation analysis for sleep quality (N=348)
Model 1 | Model 2 | Model 3 | Model 4 | |||||
B (SE) | BC 95% CI (P value) |
B (SE) | BC 95% CI (P value) |
B (SE) | BC 95% CI (P value) |
B (SE) | BC 95% CI (P value) |
|
Model A: Sleep quality mediates the association between IGD and perceived stress | ||||||||
Indirect effect | 0.327 (0.126) | 0.079 to 0.576 (0.009) | 0.299 (0.126) | 0.053 to 0.545 (0.001) |
0.302 (0.128) | 0.047 to 0.552 (<0.001) | 0.300 (0.127) | 0.046 to 0.540 (0.002) |
Direct effect | 0.640 (0.197) | 0.252 to 1.028 (0.001) | 0.629 (0.212) | 0.212 to 1.047 (0.003) |
0.676 (0.197) | 0.289 to 1.063 (<0.001) | 0.682 (0.199) | 0.291 to 1.074 (<0.001) |
Total effect | 0.967 (0.154) | 0.664 to 1.271 (<0.001) | 0.928 (0.179) | 0.576 to 1.281 (<0.001) |
0.978 (0.154) | 0.669 to 1.286 (<0.001) | 0.982 (0.159) | 0.671 to 1.296 (<0.001) |
Proportion of indirect to total effect mediated (%) | 33.82 | 32.22 | 30.88 | 30.62 | ||||
Model B: sleep quality mediates the association between IGD and suicidal behaviour | ||||||||
Indirect effect | 0.195 (0.037) | 0.125 to 0.271 (<0.001) | 0.192 (0.038) | 0.119 to 0.269 (<0.001) | 0.192 (0.039) | 0.117 to 0.274 (<0.001) | 0.174 (0.038) | 0.106 to 0.253 (<0.001) |
Direct effect | 0.476 (0.042) | 0.394 to 0.559 (<0.001) | 0.473 (0.042) | 0.389 to 0.557 (<0.001) | 0.479 (0.043) | 0.394 to 0.564 (<0.001) | 0.449 (0.045) | 0.360 to 0.538 (<0.001) |
Total effect | 0.671 (0.035) | 0.603 to 0.740 (<0.001) | 0.665 (0.035) | 0.594 to 0.737 (<0.001) | 0.671 (0.036) | 0.599 to 0.744 (<0.001) | 0.623 (0.041) | 0.543 to 0.703 (<0.001) |
Proportion of indirect to total effect mediated (%) | 29.06 | 28.87 | 28.61 | 27.93 |
Unadjusted mediation model: model 1; adjusted mediation models: model 2 (for sociodemographic factors), model 3 (for sociodemographic and personal factors) and model 4 (for sociodemographic, personal and gaming characteristics); B (unstandardised coefficient); BC 95% CI (based on 10 000 bootstrap samples).
BC, bias-corrected; CI, confidence interval; IGD, internet gaming disorder; SE, standard estimate.