| Finding #1 |
«Employees' self-determination to conserve energy significantly explains their energy-saving behavior at work» |
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The behavioral change effected through the intervention was positive across the self-determination continuum, and statistically significant for all the types of motivation, except the most controlled (external regulation), and amotivation
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| Finding #2 |
«Employees' energy-saving at work can be explained as a planned behavior», but « The energy behavior change attained through a gamified IS intervention cannot be explained by the planned behavior model» |
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Subjective norm was not found to have a significant influence on energy-saving intention at home [80] – This contradiction may be attributable to the workplace context that increases the weight of subjective norms (and peer-pressure) on employees' energy-saving intention [17], and collective actions are often considered the most impactful on energy conservation at work [156], and energy is often consumed through collectively controlled devices [157]
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The positive average change recorded in subjective energy-saving norms, attitude, personal and collective impact at work, was not statistically significant during the intervention
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In a feedback intervention for energy conservation at a university, although actual energy savings were recorded, attitudes, subjective norms, and perceived behavioral control were statistically insignificantly affected [22]
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| Finding #3 |
«Employees' levels of personal energy-saving norms significantly explain their energy-saving behavior at work» |
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Personal norms have been found to be a predictor of energy-saving intention and behavior in the past, both at home [[88], [89], [90]] and at work [91,92]
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| Finding #4 |
«Employees' personal and organizational profile significantly affects their energy-saving behavior at work» |
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Vigor is characterized by the willingness of a person to invest effort in their work [93]
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Vigor has been correlated with increased organizational citizenship behaviors (OCBs) and decreased deviance [94]
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| Finding #5 |
«The provision of feedback to employees, via an IoT-enabled gamified IS, is an effective strategy for effecting actual energy conservation at work» |
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Introducing gamification can intrinsically motivate the end-users to engage on energy conservation
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The behavioral intervention yielded both self-reported, as well as actual energy saving results (6412.45 kWh saved, translatable to 12.99% conservation)
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Satisfaction with a participatory intervention “triggers a positive affect towards energy-savings, and helps participants to internalize energy-saving motivation” [33].
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Game design elements have been proven useful in satisfying users' autonomy, competence and relatedness [158] – the predecessors of all types of motivation in the self-determination continuum
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| Finding #6 |
«Behavioral interventions at work aimed at energy conservation, should primarily focus on monitoring and positively affecting employees' energy-saving habits and intention» |
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Intention was found to be the strongest direct predictor of pro-environmental printing behavior (using the printers less), and habit the strongest direct predictor of switching off lights and monitors (when not in use), in an experiment in office buildings [159]
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Although there was a positive average change recorded in the participants' self-reported energy-saving behavior during the intervention, it was not statistically significant, and disproportionate to the actual energy savings achieved (explaining a mere 36%)
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Habits should be included in organizational PEB models, as they play an important role for their enactment [11]
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Energy-saving behaviors at work are not necessarily motivated by employees' pro-environmental intentions, but may instead come as a result of, among others, routine or habit [63]
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