Table 3.
Freq.| Part. | Relative Imp. | |||||||
term | B | SE(B) | t | P | Prev. | #p/a | (A) | (B) |
EGM | 0.147 | (0.0023) | 64.3 | 0.000 | 16.0% | 17.6 | 56.6% | 51.8% |
Casino | 0.136 | (0.0055) | 24.7 | 0.000 | 4.6% | 9.7 | 9.4% | 14.2% |
Sports | 0.068 | (0.0033) | 20.3 | 0.000 | 5.6% | 30.5 | 9.2% | 11.4% |
Race | 0.038 | (0.0025) | 15.2 | 0.000 | 13.6% | 41.3 | 9.8% | 9.0% |
Keno | 0.023 | (0.0030) | 7.7 | 0.000 | 8.5% | 17.1 | 3.9% | 6.0% |
Other | 0.079 | (0.0045) | 17.3 | 0.000 | 3.4% | 24.0 | 5.2% | 5.3% |
Scratch | 0.028 | (0.0031) | 9.1 | 0.000 | 10.4% | 9.9 | 4.9% | 1.9% |
Bingo | 0.000 | (0.0052) | 0.0 | 0.977 | 2.1% | 26.4 | 0.0% | 0.2% |
Lotteries | 0.001 | (0.0016) | 0.6 | 0.560 | 44.4% | 24.6 | 1.0% | 0.1% |
[Intercept] | 0.021 | -(0.0044) | 4.9 | <0.001 | 100% | 100% | ||
Adj. R2: 0.2476, F (942,389) = 1,550, P < 0.001 |
Notes: Prev.: Population participation prevalence. Freq.| Part. (#p/a): Frequency of play (number of time per annum) conditional on participation; i.e. among participants who played at least once in the last year. (A), (B): Relative importance in explaining population gambling problems calculated via Equation [1] (A) or the lmg measure (B).