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. 2023 Feb 1;12(1):182–193. doi: 10.1556/2006.2022.00083

Table 3.

Regression of frequency of play on gambling forms on gambling problems, prevalence, frequency and relative importance of each form

Freq.| Part. Relative Imp.
term B SE(B) t P Prev. #p/a (A) (B)
EGM 0.147 (0.0023) 64.3 0.000 16.0% 17.6 56.6% 51.8%
Casino 0.136 (0.0055) 24.7 0.000 4.6% 9.7 9.4% 14.2%
Sports 0.068 (0.0033) 20.3 0.000 5.6% 30.5 9.2% 11.4%
Race 0.038 (0.0025) 15.2 0.000 13.6% 41.3 9.8% 9.0%
Keno 0.023 (0.0030) 7.7 0.000 8.5% 17.1 3.9% 6.0%
Other 0.079 (0.0045) 17.3 0.000 3.4% 24.0 5.2% 5.3%
Scratch 0.028 (0.0031) 9.1 0.000 10.4% 9.9 4.9% 1.9%
Bingo 0.000 (0.0052) 0.0 0.977 2.1% 26.4 0.0% 0.2%
Lotteries 0.001 (0.0016) 0.6 0.560 44.4% 24.6 1.0% 0.1%
[Intercept] 0.021 -(0.0044) 4.9 <0.001 100% 100%
Adj. R2: 0.2476, F (942,389) = 1,550, P < 0.001

Notes: Prev.: Population participation prevalence. Freq.| Part. (#p/a): Frequency of play (number of time per annum) conditional on participation; i.e. among participants who played at least once in the last year. (A), (B): Relative importance in explaining population gambling problems calculated via Equation [1] (A) or the lmg measure (B).