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. Author manuscript; available in PMC: 2024 Jul 1.
Published in final edited form as: J Community Psychol. 2023 Jan 9;51(5):1977–2000. doi: 10.1002/jcop.22985

Table 2.

Overall Engagement and Satisfaction with the Digital Application

Men
(n = 16)
Women
(n = 23)
Transgender
(n = 1)
Mean SD Mean SD M
Engagement
This is an app that I would want my school to use. 5.69 1.85 6.17 0.89 7.00
I would like to play this app again. 4.63 2.19 5.74 1.29 7.00
This story made me think. 5.50 1.90 6.52 0.67 7.00
I would want other students to play this app. 5.75 1.81 6.65 0.65 7.00
This app could help educate students about sexual violence. 6.19 1.47 6.87 0.34 7.00
This app is good for starting conversations about how to prevent sexual violence. 5.94 1.57 6.78 0.42 7.00
I feel more confident in how to prevent sexual violence after playing this app. 5.56 1.79 6.17 1.03 7.00
The activities in this app made me think. 5.81 1.60 5.52 0.85 7.00
Satisfaction
I was satisfied with this app. 3.81 1.05 4.43 0.59 5.00
The characters in this story were believable. 3.63 0.89 4.65 0.57 4.00
This is a realistic story. 3.69 0.87 4.57 0.66 4.00
This app held my attention. 3.56 1.03 4.22 0.74 5.00
Perception of Digital Application
This app offers a new way to prevent sexual violence among youth 4.25 0.77 4.65 0.65 5.00
I would want to help improve this app so that it could be used in my school. 4.06 0.93 4.65 0.71 5.00
Digital apps can help to educate students about difficult topics. 4.56 0.51 4.87 0.46 5.00