Table 4.
Summary of implementation strategies mentioned in included records
Category | Implementation strategies | References |
---|---|---|
Practical resources | • Purchasing VR equipment | [35] |
• Availability of treatment rooms | [13] | |
• Availability of treatment manuals and protocols on how to use VR in practice | [13, 34] | |
• Availability of time to reflect and understand how to use VR | ||
• Availability of time to set up and maintain the VR system | [35] | |
• Hiring support staff to use VR, to coach clinicians in the use of VR, or to maintain the VR system | [44] | |
Education on VR use | • Training (in person and online) to learn how to use VR and discussing appropriate content in treatment | [43, 53, 58] |
• E-learning modules on foundational knowledge about clinical VR use and the added value of VR | [58] | |
• Hands-on learning (discuss VR experience, training sessions, and case scenarios) | [58] | |
• Experiential learning (discuss and reflect on VR use) | [58] | |
Setting up VR treatment | • Having an overview of the content (specific environments, exercises, games) that is available in VR | [43] |
• Having information on how to select goal-appropriate content for clients and their treatment goals | [43] | |
• Getting familiar with the VR technology to instruct patients in its use | [13] | |
Increasing motivation to use VR | • Availability of mentors/champions to contact with questions or support needs and clinicians with VR experience who can share both evidence for the added value of VR and successful treatment experiences | [44, 58] |
• Didactic reminders (weekly e-mails with tips for VR use) | [58] | |
• Self-directed research | [53] | |
• Spending time considering the added value of VR in practice | [13] |