Table 2.
These tables summarize the distributions of the initial seed channels and the channels self-selected by survey respondents with respect to audience size and genre. We note that respondent-provided channels are biased slightly towards larger, gaming channels.
| CCU: | Seed Channels | Respondent-Provided Channels | ||||||
|---|---|---|---|---|---|---|---|---|
| 50–100 | 100–200 | 200–4000 | 4000+ | 0–100 | 100–200 | 200–4000 | 4000+ | |
| Gaming | 18.0% | 18.0% | 18.0% | 5.5% | 19.0% | 10.7% | 27.3% | 9.3% |
| Talk | 7.5% | 7.5% | 7.5% | 4.0% | 5.9% | 5.5% | 6.2% | 3.5% |
| Creative | 3.0% | 3.0% | 3.0% | 0.5% | 3.1% | 2.1% | 2.4% | 0.3% |
| Other | 1.5% | 1.5% | 1.5% | 0.0% | 1.4% | 1.4% | 1.0% | 0.0% |