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. 2023 May 30;12(2):352–374. doi: 10.1556/2006.2023.00019

Table 7.

Taxonomical categorization of gaming structural features involved with the enhancement of realism and gambling-like structural features implicated with GD

Broad Feature Classification Structural Feature Sub-Structural Feature Example(s)
Structural Features Promoting Game Realism
Socialization Features Multiplayer Guilds/Clans Guilds in World of Warcraft
Social Feedback Features Leaderboard Call of Duty scoreboard
Social Utility Features Text chat, audio chat, video chat
General Socialization Features --- In-game competitions
Narrative and Identity Features Storytelling Device --- Game plotline
Avatar Features Avatar Creation Features Idealized avatar or actualized avatar
Avatar Roleplay Playing as the main character in Pokémon
Manipulation and Control Features User Input Features*** User Input Device*** Motion controllers, touch screen, joystick, controller
User Input Controls*** Combos, hotkeys
Platform --- Touch screen, personal computer, console
Save Features*** Checkpoints*** Checkpoint flags in Mario
Quicksaves*** Auto-saves in Skyrim
Player Management Features --- Managing multiple resources
Virtual World Experience-Oriented Exploring the world in Minecraft
Goal-Oriented Completing missions in Grand Theft Auto
Scripted Events --- Cutscenes prior to objectives
In-Game Complexity Artificial Intelligence*** Adaptability of non-playable enemies
Item/Weapons Guns in Fortnite
Presentation Features Graphics --- Realistic graphics
Sound --- Music, in-game dialogue
In-Game Advertising*** --- Real life brands, sponsors
Franchise Features*** --- Trademarked names, e.g., Mario
Violence --- Shooting characters in Call of Duty
Gambling-Like Structural Features
Reward and Punishment Features In-Game Currency --- V-bucks in Fortnite
Random Chance Purchases Loot Boxes Loot boxes in Star Wars Battlefront II
Event Duration Features --- Subway Surfers requires continuous gameplay, without an endpoint
Meta-Game Rewards --- The PlayStation Trophy system or progress bar on the console before the game is started.
Size of Reward*** --- Earning small or large points for achieving a given objective
General Reward Features Experience Points Earning points for completing a mission
Banks System Badges earned in Roblox
Intermittent Rewards*** --- Immediate (kill in a shooting game) or delayed feedback (score after game round)
Near Miss --- Difficult boss battle at the end of a stage
Event Frequency Features --- Replayability of game
Punishment Features*** --- Losing a life, losing in-game currency, or restarting the level

Note: Features demarcated with ‘***’ indicate features that were found to be related only to a proxy and NOT directly to GD.