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. 2023 Apr 14;12(2):448–457. doi: 10.1556/2006.2023.00010

Table B1.

Relationships of game intensity with mental and social well-being per country

Life satisfaction Psychological complaints Peer Support
β (SD)
Intensity
Netherlands 0.03 (0.00) 0.02 (0.00) −0.04 (0.00)
Slovenia 0.02 (0.00) 0.01 (0.00) −0.02 (0.00)
Serbia 0.00 (0.00) 0.00 (0.00) −0.04 (0.00)
England −0.08 (0.00) 0.04 (0.00) 0.04 (0.00)
Azerbaijan −0.09 (0.02)* 0.03 (0.00) −0.01 (0.01)

Note. The effect was significant at *p < 0.001 (two-tailed). All analyses controlled for age, gender, family SES, and problematic gaming.