Align photos |
Accuracy |
Highest |
Prevents downscaling of images for feature point selection |
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Generic Preselection |
On |
Default. Reduction of computation time for feature matching as initial feature mapping performed on down‐sampled images |
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Reference Preselection |
Estimated |
Default. Reduction of computation time for photo alignment, uses estimated exterior orientation parameters |
|
Key Point Limit |
40,000 |
Recommended by Metashape |
|
Tie Point Limit |
4000 |
Recommended by Metashape |
|
Exclude Stationary Tie Points |
On |
Supresses lens artefacts |
|
Guided image matching |
Off |
Default |
|
Adaptive camera model fitting |
Off |
Default |
Build dense cloud |
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Quality |
Ultra high |
Prevents downscaling of original images |
|
Depth filtering |
Aggressive |
Reduces excessive noise and artefacts in the dense cloud |
|
Reuse depths maps |
On |
Reduces computation time for subsequent runs |
|
Calculate point colors |
On |
Required for colour rendering of models |
|
Calculate point confidence |
Off |
Parameter can be used for dense cloud filtering but this is not applied as filtering is done during the Build Mesh process |
Build mesh |
Source Data |
Depth Maps |
Less resource intensive than generating from dense cloud. |
|
Surface type |
Arbitrary (3D) |
Biological specimens are non‐planar |
|
Quality |
Ultra high |
Prevents downscaling during meshing. Uses original captured photographic information |
|
Face count |
High |
Creates mesh with the highest possible faces, allows more detail in the representation of complex surfaces |
|
Interpolation |
Enabled |
Default, automatically fills holes in model |
|
Depth filtering |
Aggressive |
Setting reduced wet specimen artefacts during empirical testing |
|
Calculate vertex colors |
On |
Required for colour rending of models |
|
Reuse depth maps |
On |
Reduces computation time for subsequent runs |
Build texture |
Texture Type |
Diffuse Map |
Default. Applies photographic texture map rather than geometric normal map or occlusion map |
|
Source data |
Images |
Using original captured colour information |
|
Mapping mode |
Keep uv |
Default. Reduces computation time for subsequent runs |
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Blending mode |
Mosaic |
Default |
|
Texture size/count |
16,384 × 1 |
Creates textures at 16 K resolution. Down‐sampling can be completed later if required. |
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Enable hole filling |
On |
Creates a smooth surface impression |
|
Enable ghosting filter |
On |
Creates a smooth surface impression |
|
Transfer texture |
Off |
Default |
Decimate texture |
Face count |
500,000 |
Increases computer performance when viewing models |