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. 2023 Mar 13;26(7):1368–1379. doi: 10.1017/S1368980023000526

Table 1.

Summary of App characteristics

n 24
App Characteristics n %
iOS App store star rating*
  Median 4
  IQR 2
Reviewer perceived targeted age group
  4–8 yrs (PK-2nd grade) 20 83·3
  9–11 yrs (3rd–5th grade) 8 33·3
  12–16 yrs (6th–10th grade) 2 8·3
Affiliation
  Unknown 21 87·5
  Commercial 2 8·3
  Non-governmental Organization 1 4·2
  Government 0 0
  University 0 0
Updated in past year
  Yes 1 4·2
  No 19 79·2
  Unknown 4 16·7
Contains Ads
  Yes 17 70·8
  No 7 29·2
Promoted nutrition
  Knowledge 3 12·5
  Skills 18 75·0
  Both 3 12·5
Targeted areas,
  Entertainment (i.e. gamification) 23 95·8
  Food/nutrition knowledge or Literacy 5 20·8
  Skill building 21 87·5
  Health and wellness 1 4·2
Theoretical/background strategies,§
  Assessment 1 4·2
  Feedback 2 8·3
  Information/education 6 25·0
  Goal setting 1 4·2
  Advice/tips/strategies/skills training 23 95·8

IQR: interquartile range; yrs.: years; PK: pre-kindergarten.

*

Median iOS app store star rating out of twenty-one apps with available data.

Select all that apply, percentages add up to over 100 %.

The following targeted areas, included both in the MARS or added by the study team, were not reflected in any of the apps and were not included in the table: increase happiness/well-being, mindfulness/meditation/relaxation, reduce negative emotions, depression, anxiety/stress, anger, behavior change, alcohol/substance use, relationships, physical health, skill building, goal setting and weight management.

§

The following theoretical/background strategies, included in the MARS, were not reflected in any of the apps and were not included in the table: monitoring/tracking, CBT-Behavioral (positive events), CBT-Cognitive (thought challenging), ACT-Acceptance commitment therapy, mindfulness/meditation, relaxation, gratitude and strengths-based.