Table 1.
Summary of App characteristics
n 24 | ||
---|---|---|
App Characteristics | n | % |
iOS App store star rating* | ||
Median | 4 | |
IQR | 2 | |
Reviewer perceived targeted age group† | ||
4–8 yrs (PK-2nd grade) | 20 | 83·3 |
9–11 yrs (3rd–5th grade) | 8 | 33·3 |
12–16 yrs (6th–10th grade) | 2 | 8·3 |
Affiliation | ||
Unknown | 21 | 87·5 |
Commercial | 2 | 8·3 |
Non-governmental Organization | 1 | 4·2 |
Government | 0 | 0 |
University | 0 | 0 |
Updated in past year | ||
Yes | 1 | 4·2 |
No | 19 | 79·2 |
Unknown | 4 | 16·7 |
Contains Ads | ||
Yes | 17 | 70·8 |
No | 7 | 29·2 |
Promoted nutrition | ||
Knowledge | 3 | 12·5 |
Skills | 18 | 75·0 |
Both | 3 | 12·5 |
Targeted areas†,‡ | ||
Entertainment (i.e. gamification) | 23 | 95·8 |
Food/nutrition knowledge or Literacy | 5 | 20·8 |
Skill building | 21 | 87·5 |
Health and wellness | 1 | 4·2 |
Theoretical/background strategies†,§ | ||
Assessment | 1 | 4·2 |
Feedback | 2 | 8·3 |
Information/education | 6 | 25·0 |
Goal setting | 1 | 4·2 |
Advice/tips/strategies/skills training | 23 | 95·8 |
IQR: interquartile range; yrs.: years; PK: pre-kindergarten.
Median iOS app store star rating out of twenty-one apps with available data.
Select all that apply, percentages add up to over 100 %.
The following targeted areas, included both in the MARS or added by the study team, were not reflected in any of the apps and were not included in the table: increase happiness/well-being, mindfulness/meditation/relaxation, reduce negative emotions, depression, anxiety/stress, anger, behavior change, alcohol/substance use, relationships, physical health, skill building, goal setting and weight management.
The following theoretical/background strategies, included in the MARS, were not reflected in any of the apps and were not included in the table: monitoring/tracking, CBT-Behavioral (positive events), CBT-Cognitive (thought challenging), ACT-Acceptance commitment therapy, mindfulness/meditation, relaxation, gratitude and strengths-based.