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. 2023 Jun 25;23(13):5879. doi: 10.3390/s23135879

Table 7.

Detailed class description for every class included in the dataset. The dataset is multi-tier labeled with 4 different layers (I) Coarse, (II) Locomotion, (III) Basketball, and (IV) In/Out. The coarse layer is not listed, since it is meant to indicate to which session an activity belongs. Relevant classes are classes 2–13. However, the classes in and out were not used in our validation.

All Layers
1. not_labeled All samples in between sessions, or if it was not possible to recognize the activity in the video (e.g., due to occlusions).
In/Out
2. In Indicates that the subject is currently actively
participating in the game.
3. Out Indicates that the subject is currently not actively partici-
pating in the game. This class mostly included sitting
or walking.
Locomotion Basketball
4. sitting Sitting on the floor or the reserve bench. 9. dribbling Dribbling while performing one of the following locomotion
activities: (3) standing, (4) walking, (5) running.
5. standing Standing still. 10. shot A basketball shot with and without a jump. Included are
penalty shots, 2-point and 3-point shots.
6. walking Walking at the average walking speed of
a human (4–5 km/h).
11. layup A layup is a complex class that contains: grabbing the ball,
making 2 steps, jumping, and throwing the ball in the basket.
7. running Running is a metaclass for all velocities of
running. Therefore, it contains jogging
(5–6 km/h), fast running (6 km/h < 10 km/h)
and sprinting (>10 km/h).
12. pass Passing the ball. Included are chest passes, bounce passes,
overhead passes, one-handed push passes and so-called
baseball passes.
8. jumping A jump typically is part of a more complex
activity, such as (10), (11), or (13).
13. rebound The player jumps and catches the ball mid-air with one or
two hands.