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. 2021 Apr 29;7(2):62–71. doi: 10.33546/bnj.1192

Table 2.

Factors related to the game or Internet addiction

Related Factors Authors
1. Socio-Demographic Characteristics
 Age (Bianchini et al., 2017; Hyun et al., 2015; Karaca et al., 2020; Lim & Nam, 2018; Müller et al., 2015; Rehbein et al., 2010; Tsitsika et al., 2014)
 Gender (Chen et al., 2015; Choo et al., 2015; Dhir et al., 2015; Frangos et al., 2011; Hyun et al., 2015; Lee et al., 2017; Lin et al., 2011; Müller et al., 2015; Samarein et al., 2013; Spilkova et al., 2017; Sul, 2015; Toker & Baturay, 2016; Walther et al., 2012)
 Residence type (alone, with parents, with relatives) (Frangos et al., 2011)
 Individual marital status (Rho et al., 2016)
 Parental marital status (Frangos et al., 2011; Müller et al., 2015)
 Parental education (Karaca et al., 2020; Müller et al., 2015; Tsitsika et al., 2014; Wu, Zhang, et al., 2016)
 Parental employment status (Karaca et al., 2020)
 Parental economic/income status (Toker & Baturay, 2016; Walther et al., 2012; Wu, Zhang, et al., 2016)
2. Parent and Family Factors
 Parent factors
  • Parent-child relationship (Choo et al., 2015; King & Delfabbro, 2017)
  • Parental monitor/control (Bonnaire & Phan, 2017; Ding et al., 2017; Li et al., 2014; Walther et al., 2012; Wu, Zhang, et al., 2016)
  • Parental conflict (Bonnaire & Phan, 2017)
  • Parent positive support (Li et al., 2014)
  • Parental neglect (Kwak et al., 2018)
  • Parental knowledge (Tian et al., 2019)
 Family factors
  • Family relationship (Bonnaire & Phan, 2017)
  • Multicultural families (Choi & Yoo, 2015)
  • Dual-income families (Choi & Yoo, 2015)
  • Family function (Charoenwanit & Sumneangsanor, 2014)
  • Family leisure (Sul, 2015)
3. Device Ownership, Internet Access, Location, Social Media & Game Itself
 Device ownership (Smith et al., 2015; Toker & Baturay, 2016)
 Access /Subscription to Internet (Frangos et al., 2011; Wu, Zhang, et al., 2016)
 Game itself
  • Games genre (Lee & Kim, 2017; Müller et al., 2015)
  • Online and computer games (Toker & Baturay, 2016; Tsitsika et al., 2014)
  • Structural characteristics of video game (Hull et al., 2013)
  • Gaming cost (Rho et al., 2016)
 Social media applications (Kuss et al., 2013)
 Location (such as the bedroom) (Smith et al., 2015)
4. Personality/Traits, Psychopathology Factors, & Self-Efficacy
 Personality/ traits
  • Self-esteem (Billieux et al., 2015; Charoenwanit & Sumneangsanor, 2014; Hyun et al., 2015; Walther et al., 2012)
  • Impulsivity (Walther et al., 2012)
  • Sensation seeking (Walther et al., 2012)
  • Aggression/Rule-breaking behavior/irritability (Tsitsika et al., 2014; Walther et al., 2012)
  • Extraversion (Andreassen et al., 2013; Kuss et al., 2013; Samarein et al., 2013)
  • Introversion (Torres-Rodríguez et al., 2018)
  • Neuroticism (anxiety, anger, depression, loneliness, hostility, emotional stability) (Andreassen et al., 2013; Dong et al., 2013; Hyun et al., 2015; Jeong et al., 2015; Kuss et al., 2013; Mehroof & Griffiths, 2010; Samarein et al., 2013; Tsitsika et al., 2014; Vukosavljevic-Gvozden et al., 2015; Walther et al., 2012) (Chang et al., 2014; Hyun et al., 2015; Jeong et al., 2015; Laconi et al., 2017; Lin et al., 2011; Moslehpour & Batjargal, 2013; Tsitsika et al., 2014; Vukosavljevic-Gvozden et al., 2015; Walther et al., 2012)
  • Conscientiousness (Samarein et al., 2013; Stavropoulos et al., 2016)
  • Agreeableness (Andreassen et al., 2013; Kuss et al., 2013; Samarein et al., 2013; Walther et al., 2012)
  • Resourcefulness (Kuss et al., 2013)
  • Openness to experience (Andreassen et al., 2013)
  • Psychoticism/socialization (Dong et al., 2013)
  • Self-control (Li et al., 2014)
  • Effortful control (Ding et al., 2017)
  • IQ (Hyun et al., 2015)
 Psychopathology
  • Obsessive-compulsive (Vukosavljevic-Gvozden et al., 2015) (Torres-Rodríguez et al., 2018)
  • Interpersonal sensitivity (Vukosavljevic-Gvozden et al., 2015) (Torres-Rodríguez et al., 2018)
  • ADHD (Chen et al., 2015; Hyun et al., 2015; Walther et al., 2012)
  • Irrational beliefs/ ubiquitous trait (Lee et al., 2017; Vukosavljevic-Gvozden et al., 2015)
  • Autistics traits (Chen et al., 2015)
  • Paranoid ideation (Torres-Rodríguez et al., 2018; Vukosavljevic-Gvozden et al., 2015)
  • Impaired social adjustment (Chen et al., 2015)
  • Self-devaluation (Torres-Rodríguez et al., 2018)
  • Borderline (Torres-Rodríguez et al., 2018)
  • Attention problem (Peeters et al., 2018)
  • Insecure attachment (Lin et al., 2011)
  • Somatization (Vukosavljevic-Gvozden et al., 2015)
  • Anxiety (trait anxiety, state anxiety, and phobic anxiety) (Mehroof & Griffiths, 2010; Torres-Rodríguez et al., 2018; Vukosavljevic-Gvozden et al., 2015)
  • Perseverative errors (Hyun et al., 2015)
  • Lie (Dong et al., 2013)
 Self-efficacy (Jeong et al., 2015; Lin et al., 2011; Walther et al., 2012)
5. Education & School Factors
 Academic performance (Chen et al., 2015; Lin et al., 2011; Wu, Zhang, et al., 2016)
 School bonding/ Relationship with teachers (Chang et al., 2014; Lee & Kim, 2017)
 School well-being (Rehbein et al., 2010)
6. Perceived Enjoyment
 The feeling of excitement, relief from negative emotion, passing time (Billieux et al., 2015)
 Entertainment (Moslehpour & Batjargal, 2013)
 Flow (Hull et al., 2013; Sun et al., 2015)
 Leisure environment (Lee & Kim, 2017)
 Gratification, general happiness (Dhir et al., 2015; Hull et al., 2013)
 Perceived visibility & enjoyment (Sun et al., 2015)
 Preoccupation (Lee et al., 2017)
7. Perceived Benefits
 Using the Internet to communicate on important matters (Adiele & Olatokun, 2014)
 Making money (Adiele & Olatokun, 2014)
 Use for learning (Lee et al., 2017)
 Making friends (Billieux et al., 2015; Kim & Kim, 2017; Moslehpour & Batjargal, 2013; Porter et al., 2010)
 Online self-identity (Kim & Kim, 2017)
 Getting-sex oriented materials (Adiele & Olatokun, 2014)
8. Health-Compromising Behaviors
 Smoking (Chang et al., 2014; Frangos et al., 2011; Spilkova et al., 2017; Toker & Baturay, 2016)
 Drinking (alcohol & coffee) (Frangos et al., 2011) (Spilkova et al., 2017)
 Using drugs (Frangos et al., 2011)
9. Peers/Friends Relationships and Supports
 Peer relationship & support (Kwak et al., 2018; Lee & Kim, 2017; Wu, Ko, et al., 2016; Wu, Zhang, et al., 2016)
 Peer affiliation (Ding et al., 2017)
 Community attendance (Rho et al., 2016)
10. Life Dissatisfaction & Stress (Moslehpour & Batjargal, 2013; Peeters et al., 2018)
11. Cybersafety (Smith et al., 2015)