Table 2.
Factors related to the game or Internet addiction
Related Factors | Authors |
---|---|
1. Socio-Demographic Characteristics | |
Age | (Bianchini et al., 2017; Hyun et al., 2015; Karaca et al., 2020; Lim & Nam, 2018; Müller et al., 2015; Rehbein et al., 2010; Tsitsika et al., 2014) |
Gender | (Chen et al., 2015; Choo et al., 2015; Dhir et al., 2015; Frangos et al., 2011; Hyun et al., 2015; Lee et al., 2017; Lin et al., 2011; Müller et al., 2015; Samarein et al., 2013; Spilkova et al., 2017; Sul, 2015; Toker & Baturay, 2016; Walther et al., 2012) |
Residence type (alone, with parents, with relatives) | (Frangos et al., 2011) |
Individual marital status | (Rho et al., 2016) |
Parental marital status | (Frangos et al., 2011; Müller et al., 2015) |
Parental education | (Karaca et al., 2020; Müller et al., 2015; Tsitsika et al., 2014; Wu, Zhang, et al., 2016) |
Parental employment status | (Karaca et al., 2020) |
Parental economic/income status | (Toker & Baturay, 2016; Walther et al., 2012; Wu, Zhang, et al., 2016) |
2. Parent and Family Factors | |
Parent factors | |
• Parent-child relationship | (Choo et al., 2015; King & Delfabbro, 2017) |
• Parental monitor/control | (Bonnaire & Phan, 2017; Ding et al., 2017; Li et al., 2014; Walther et al., 2012; Wu, Zhang, et al., 2016) |
• Parental conflict | (Bonnaire & Phan, 2017) |
• Parent positive support | (Li et al., 2014) |
• Parental neglect | (Kwak et al., 2018) |
• Parental knowledge | (Tian et al., 2019) |
Family factors | |
• Family relationship | (Bonnaire & Phan, 2017) |
• Multicultural families | (Choi & Yoo, 2015) |
• Dual-income families | (Choi & Yoo, 2015) |
• Family function | (Charoenwanit & Sumneangsanor, 2014) |
• Family leisure | (Sul, 2015) |
3. Device Ownership, Internet Access, Location, Social Media & Game Itself | |
Device ownership | (Smith et al., 2015; Toker & Baturay, 2016) |
Access /Subscription to Internet | (Frangos et al., 2011; Wu, Zhang, et al., 2016) |
Game itself | |
• Games genre | (Lee & Kim, 2017; Müller et al., 2015) |
• Online and computer games | (Toker & Baturay, 2016; Tsitsika et al., 2014) |
• Structural characteristics of video game | (Hull et al., 2013) |
• Gaming cost | (Rho et al., 2016) |
Social media applications | (Kuss et al., 2013) |
Location (such as the bedroom) | (Smith et al., 2015) |
4. Personality/Traits, Psychopathology Factors, & Self-Efficacy | |
Personality/ traits | |
• Self-esteem | (Billieux et al., 2015; Charoenwanit & Sumneangsanor, 2014; Hyun et al., 2015; Walther et al., 2012) |
• Impulsivity | (Walther et al., 2012) |
• Sensation seeking | (Walther et al., 2012) |
• Aggression/Rule-breaking behavior/irritability | (Tsitsika et al., 2014; Walther et al., 2012) |
• Extraversion | (Andreassen et al., 2013; Kuss et al., 2013; Samarein et al., 2013) |
• Introversion | (Torres-Rodríguez et al., 2018) |
• Neuroticism (anxiety, anger, depression, loneliness, hostility, emotional stability) | (Andreassen et al., 2013; Dong et al., 2013; Hyun et al., 2015; Jeong et al., 2015; Kuss et al., 2013; Mehroof & Griffiths, 2010; Samarein et al., 2013; Tsitsika et al., 2014; Vukosavljevic-Gvozden et al., 2015; Walther et al., 2012) (Chang et al., 2014; Hyun et al., 2015; Jeong et al., 2015; Laconi et al., 2017; Lin et al., 2011; Moslehpour & Batjargal, 2013; Tsitsika et al., 2014; Vukosavljevic-Gvozden et al., 2015; Walther et al., 2012) |
• Conscientiousness | (Samarein et al., 2013; Stavropoulos et al., 2016) |
• Agreeableness | (Andreassen et al., 2013; Kuss et al., 2013; Samarein et al., 2013; Walther et al., 2012) |
• Resourcefulness | (Kuss et al., 2013) |
• Openness to experience | (Andreassen et al., 2013) |
• Psychoticism/socialization | (Dong et al., 2013) |
• Self-control | (Li et al., 2014) |
• Effortful control | (Ding et al., 2017) |
• IQ | (Hyun et al., 2015) |
Psychopathology | |
• Obsessive-compulsive | (Vukosavljevic-Gvozden et al., 2015) (Torres-Rodríguez et al., 2018) |
• Interpersonal sensitivity | (Vukosavljevic-Gvozden et al., 2015) (Torres-Rodríguez et al., 2018) |
• ADHD | (Chen et al., 2015; Hyun et al., 2015; Walther et al., 2012) |
• Irrational beliefs/ ubiquitous trait | (Lee et al., 2017; Vukosavljevic-Gvozden et al., 2015) |
• Autistics traits | (Chen et al., 2015) |
• Paranoid ideation | (Torres-Rodríguez et al., 2018; Vukosavljevic-Gvozden et al., 2015) |
• Impaired social adjustment | (Chen et al., 2015) |
• Self-devaluation | (Torres-Rodríguez et al., 2018) |
• Borderline | (Torres-Rodríguez et al., 2018) |
• Attention problem | (Peeters et al., 2018) |
• Insecure attachment | (Lin et al., 2011) |
• Somatization | (Vukosavljevic-Gvozden et al., 2015) |
• Anxiety (trait anxiety, state anxiety, and phobic anxiety) | (Mehroof & Griffiths, 2010; Torres-Rodríguez et al., 2018; Vukosavljevic-Gvozden et al., 2015) |
• Perseverative errors | (Hyun et al., 2015) |
• Lie | (Dong et al., 2013) |
Self-efficacy | (Jeong et al., 2015; Lin et al., 2011; Walther et al., 2012) |
5. Education & School Factors | |
Academic performance | (Chen et al., 2015; Lin et al., 2011; Wu, Zhang, et al., 2016) |
School bonding/ Relationship with teachers | (Chang et al., 2014; Lee & Kim, 2017) |
School well-being | (Rehbein et al., 2010) |
6. Perceived Enjoyment | |
The feeling of excitement, relief from negative emotion, passing time | (Billieux et al., 2015) |
Entertainment | (Moslehpour & Batjargal, 2013) |
Flow | (Hull et al., 2013; Sun et al., 2015) |
Leisure environment | (Lee & Kim, 2017) |
Gratification, general happiness | (Dhir et al., 2015; Hull et al., 2013) |
Perceived visibility & enjoyment | (Sun et al., 2015) |
Preoccupation | (Lee et al., 2017) |
7. Perceived Benefits | |
Using the Internet to communicate on important matters | (Adiele & Olatokun, 2014) |
Making money | (Adiele & Olatokun, 2014) |
Use for learning | (Lee et al., 2017) |
Making friends | (Billieux et al., 2015; Kim & Kim, 2017; Moslehpour & Batjargal, 2013; Porter et al., 2010) |
Online self-identity | (Kim & Kim, 2017) |
Getting-sex oriented materials | (Adiele & Olatokun, 2014) |
8. Health-Compromising Behaviors | |
Smoking | (Chang et al., 2014; Frangos et al., 2011; Spilkova et al., 2017; Toker & Baturay, 2016) |
Drinking (alcohol & coffee) | (Frangos et al., 2011) (Spilkova et al., 2017) |
Using drugs | (Frangos et al., 2011) |
9. Peers/Friends Relationships and Supports | |
Peer relationship & support | (Kwak et al., 2018; Lee & Kim, 2017; Wu, Ko, et al., 2016; Wu, Zhang, et al., 2016) |
Peer affiliation | (Ding et al., 2017) |
Community attendance | (Rho et al., 2016) |
10. Life Dissatisfaction & Stress | (Moslehpour & Batjargal, 2013; Peeters et al., 2018) |
11. Cybersafety | (Smith et al., 2015) |