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. 2023 Jun 20;15(6):e40705. doi: 10.7759/cureus.40705

Table 7. Summary of all articles by author, year of publication, and emphasis within the study.

Authors Year of publication Paper type Number of participants/number of articles reviewed Focus of paper (cardiovascular/mental health) Summary of findings
Chen et al. [11] 2022 Systematic review and meta-analysis   10 articles Cardiovascular health Virtual reality improves physical activity and reduces depression.
Sardi et al. [12] 2017 Systematic review.   46 articles Cardiovascular health, mental health E-games may be used in health in the areas of chronic disease rehabilitation, physical activity improvement, and mental health.
Yu and Chan [13] 2021 Meta-analysis 31 articles Cardiovascular health, mental health Some devices (mouse/keyboard) are superior to others in the development of cognition.
Lelonek-Kuleta and Bartczuk [14] 2021 Cross-sectional study   2074 participants Mental health Modifiable behavior tools have a large role to play in gambling addiction.
Soares et al. [15] 2022 Cross-sectional study 401 participants Mental health Rules for engaging in esports with regards to COVID-19 need to be formalized.
Niedermoser et al. [16] 2021 Case report   1 individual Mental health Cognitive behavioral therapy is effective in treating non-substance addiction.