Table 2.
Interactivities observed in behavioral health apps (N=34).
|
Human-human: peer | Human-human: provider | Human–artificial intelligence | Human-algorithm | Human-data | Smartphone features | Total interactive features per appa |
365 Gratitude Journal, n | 1 | 0 | 0 | 1 | 1 | 0 | 3 |
7 Cups, n | 1 | 1 | 1 | 0 | 1 | 0 | 4 |
BoosterBuddy, n | 0 | 0 | 1 | 1 | 1 | 0 | 3 |
BrainHQ, n | 0 | 0 | 0 | 1 | 1 | 1 | 3 |
Calm, n | 0 | 0 | 0 | 0 | 1 | 1 | 2 |
CBT-i Coach, n | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
CogniFit, n | 0 | 0 | 0 | 1 | 1 | 0 | 2 |
Connections/CHESS Health, n | 1 | 1 | 0 | 1 | 1 | 1 | 5 |
The Daybreak app (Hello Sunday Morning), n | 1 | 1 | 0 | 1 | 1 | 0 | 4 |
Fabulous: Motivate Me! Meditate, Relax, Sleep, n | 1 | 0 | 0 | 0 | 1 | 0 | 2 |
Fit Brains Trainer, n | 0 | 0 | 0 | 1 | 1 | 0 | 2 |
Habitica: Gamify Your Tasks, n | 0 | 0 | 0 | 1 | 1 | 0 | 2 |
Headspace: Mindful Meditation, n | 1 | 0 | 0 | 0 | 1 | 1 | 3 |
iMoodJournal-Mood Diary, n | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
Insight Timer – Meditation, n | 0 | 0 | 0 | 0 | 1 | 1 | 2 |
Liberate: My OCD Fighter, n | 0 | 1 | 0 | 0 | 1 | 0 | 2 |
Lumosity: Brain Training, n | 0 | 0 | 0 | 1 | 1 | 0 | 2 |
MoodKit, n | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
Muse: EEG Meditation & Sleep, n | 0 | 0 | 1 | 0 | 1 | 1 | 3 |
MyLife Meditation, n | 0 | 0 | 0 | 1 | 1 | 0 | 2 |
My QuitBuddy, n | 1 | 0 | 0 | 0 | 1 | 0 | 2 |
Peak – Brain Training, n | 0 | 0 | 0 | 1 | 1 | 0 | 2 |
PTSD Coach, n | 0 | 1 | 0 | 0 | 1 | 0 | 2 |
Recovery Record (RR: Eating Disorder Management; Nourishly-Nutrition & Diet), n | 1 | 1 | 0 | 1 | 1 | 0 | 4 |
Rise Up + Recover, n | 0 | 0 | 0 | 0 | 1 | 1 | 2 |
Sanvello: Anxiety & Depression, n | 1 | 1 | 0 | 1 | 1 | 1 | 5 |
Serenita—Stress & Anxiety, n | 0 | 0 | 0 | 1 | 1 | 1 | 3 |
Stay Quit Coach, n | 0 | 0 | 0 | 1 | 1 | 0 | 2 |
Step Away: Alcohol Help, n | 0 | 0 | 1 | 0 | 1 | 0 | 2 |
SuperBetter, n | 1 | 1 | 1 | 0 | 1 | 0 | 4 |
VetChange, n | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
Virtual Hope Box, n | 0 | 1 | 0 | 0 | 1 | 1 | 3 |
Woebot: Your Self-Care Expert, n | 0 | 0 | 1 | 0 | 1 | 0 | 2 |
Wysa: Mental Health Support, n | 0 | 1 | 1 | 0 | 1 | 0 | 3 |
Total interactive features observed, n (%) | 10 (29.4) | 10 (29.4) | 7 (20.5) | 15 (44.2) | 34 (100) | 10 (29.4) | N/Ab |
aThe mean number of interactive features per app was 2.53 (SD 1.05).
bN/A: not applicable.