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. 2022 Nov 23;87(6):1899–1916. doi: 10.1007/s00426-022-01770-z

Table 3.

The best fitting linear models with each EPELI measure as the dependent variable and age, gender, gaming background, familiarity of the tasks, and the type of HMD as independent variables

Dependent variable Independent variable Estimate (β) SD t p △AIC R2 Adj. R2
Total score (Intercept) 21.253 8.166 2.60 0.011* − 3.77 0.192 0.159
Gender 4.524 1.615 2.80 0.007**
Age (years) 2.326 0.700 3.33 0.001**
Gaming background 4.272 2.344 1.82 0.072
Task efficacy (Intercept) 0.138 0.153 0.90 0.371 − 3.04 0.185 0.151
Gender 0.099 0.029 3.34 0.001**
Age (years) 0.024 0.013 1.77 0.082
HMD − 0.051 0.030 − 1.74 0.085
Navigation efficacy (Intercept) 0.010 0.021 0.46 0.645 − 2.97 0.220 0.199
Gender 0.014 0.004 3.35 0.001***
Age (years) 0.006 0.002 3.25 0.002**
Controller motion (Intercept) 92,835 18,483 5.02  < 0.001*** − 5.33 0.073 0.048
Gender − 7095 3580 − 1.98 0.051
Age (years) − 2664 1685 − 1.58 0.118
Total actions (Intercept) 836.820 157.34 5.32  < 0.001*** − 5.01 0.137 0.114
Gender − 85.100 30.480 − 2.79 0.007**
Age (years) − 32.570 14.340 − 2.27 0.026*
TBPM (Intercept) − 3.586 2.921 − 1.23 0.223 − 2.16 0.130 0.107
Age (years) 0.787 0.266 2.95 0.004**
Gender 1.038 0.566 1.83 0.070
Clock checks (Intercept) 34.696 1.919 18.08  < 0.001*** − 3.02 0.055 0.042
Gender − 6.309 3.025 − 2.09 0.040*
EBPM (Intercept) 3.870 0.118 32.79  < 0.001*** − 6.42 0.039 0.026
Gender 0.324 0.186 1.74 0.086

N = 77

*** p < 0.001, ** p < 0.01, * p < 0.05

For gender, girl = 1 and boy = 0. Age in years. For gaming background, regular gaming = 1, no regular gaming = 0. For HMD, Pico Neo 2 Eye = 1, Oculus GO = 0. △AIC, change in the Akaike Information Criterion from the full model