Stroke |
The immersive experience and interactivity of VR can stimulate patients’ active cooperation and improve patients’ cognitive and psychological states. |
[32,33,34] |
VR technology can help stimulate stroke patients to recover limb function. |
[35,36] |
Conversational therapy in the VR environment is useful for language recovery in post-stroke aphasia patients. |
[37,38] |
Geriatric cognitive impairment |
Virtual reality-based cognitive training (VRCT) enhances the brain, cognitive, and physical health of older adults with MCI, and it is more effective than traditional therapies. |
[39,40,41] |
Parkinson’s disease |
VR improves the cognitive function, learning, and memory of Parkinson’s patients. |
[42,43,44] |
VR has a significant effect on motor rehabilitation in Parkinson’s patients. |
[45,46,47] |
Traumatic brain injury |
VR boosts cognitive and behavioral abilities in traumatic brain injury (TBI) patients. |
[48,49] |
Vestibular rehabilitation |
Regular and frequent application of visual stimulation has a positive influence on the vestibular adaptation mechanism. |
[50,51,52] |
Neurological rehabilitation in children |
Rehabilitation intervention based on VR improves the cognitive function of hemiplegic cerebral palsy (HCP) children. |
[3,53,54,55] |
VR intervention for children with dyslexia promotes treatment outcomes. |
[56] |