Table 4.
Final items and loadings from exploratory factor analysis
| Items | F1: Worries following VR | F2: Feelings of panic using VR | F3: Feeling valued | F4: Difficulties concentrating when wearing a headset |
|---|---|---|---|---|
| I couldn't concentrate on my session because I was constantly thinking about what the headset might be doing to me. | 0.77 | |||
| After wearing the headset, I felt so unsteady that I had difficulties walking. | 0.48 | |||
| After my session, I was really concerned that the headset had messed with my thoughts. | 0.76 | |||
| After my session, I got worried and fearful about what the headset had done to me. | 0.89 | |||
| In the days after using VR, I couldn't tell the difference between the computer VR world and the real world. | 0.78 | |||
| As a result of using VR, I was really confused about what was real and what was not real. | 0.65 | |||
| After using VR, the everyday world felt very unreal. | 0.82 | |||
| After using VR, I felt very disconnected from the real world. | 0.76 | |||
| The headset made me feel trapped/claustrophobic and I had a panic attack. | 0.62 | |||
| Wearing the headset caused me pain and discomfort for quite some time after the session had finished. | 0.66 | |||
| Using the headset gave me a lasting headache. | 0.51 | |||
| While using VR, I felt so sick that I had to stop. | 0.89 | |||
| The people in VR were so creepy that I did not want to continue with the therapy. | 0.80 | |||
| Going into the VR environments made me have panic attacks. | 0.86 | |||
| Using the VR equipment made me feel really special. | 0.67 | |||
| I felt proud of myself for being able to use the VR. | 0.71 | |||
| Receiving this new and high-tech therapy made me feel valued. | 0.86 | |||
| Using the VR equipment made me feel excited. | 0.56 | |||
| Using the VR equipment made me feel optimistic. | 0.64 | |||
| While I was wearing the headset, I walked into something and injured myself. | 0.41 | |||
| I couldn't concentrate on my session because I was constantly thinking about what else might be happening in the room. | 0.99 | |||
| I couldn't fully engage in the session because I was constantly thinking about crashing into something. | 0.69 |