Table 3.
Behavioral Domain | Test | Variable Measured | ADULTS (Study 1) | JUVENILES (Study 2) | ||||
---|---|---|---|---|---|---|---|---|
Figures | KO Genotype Effect | CBDV Treatment Effect | Figures | KO Genotype Effect | CBDV Treatment Effect | |||
Anxiety | EPM | % Time open arms | Figure S1 | none | none | Figure S2 | ↓ anxiety | none |
OF | %Time center | Figure 2b | ↓ anxiety in CBDV-100 only | CBDV-100 induces a KO phenotype | Figure 5b | ↓ anxiety | none | |
Locomotor activity | EPM | total arm entries | Figure S1 | none | none | Figure S3 | ↑ activity | none |
OF | Total distance moved | Figure 2a | ↑ activity | none | Figure 5a | ↑ activity | none | |
Learning & memory | OR | % OR index | Figure 2d | ↓ object memory | ↓ in WT mice, no rescue in KOs | Figure 5d | ↓ object memory | ↓ in WT mice, rescue in KOs |
Social interest | 3-COMP | % sociability index (trial 2) | Figure 3d | none | none | Figure 6d | none | none |
% social novelty index (trial 3) | Figure 3f | ↓ social novelty preference | ↓ in WT mice, no rescue in KOs | Figure 6f | ↓ social memory | ↓ in WT mice, rescue in KOs | ||
SI | Affiliation time | Figure 4a | ↓ social interaction | ↓ in WT mice, no rescue in KOs | Figure 7a | ↓ social interaction | ↓ in WT mice, rescue in KOs | |
Sensory responsiveness | ASR | startle body response | Figure 4b | ↑ acoustic startle | rescue in KOs only with CBDV-20 | Figure 7b | ↑ acoustic startle | rescue in KOs |
Significant genotype x treatment interactions are highlighted in blue. EPM = elevated plus maze; OF = open field; OR = object recognition; 3-COMP = 3-compartment test; SI = social interaction; ASR = acoustic startle response. ↑ increase. ↓ decrease.