Table 8.
PQAIR of VR Headsets.
Visual angle | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Resolution | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Refresh rate | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Hardware compatibility | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
VR resource quality | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Multifunctionality | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Tracking accuracy | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Pupillary distance regulation | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Battery life | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Equipment weight | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Material | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Socializing | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Immersion | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Dizziness | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Brand reputation | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
After-sale service | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |