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. 2023 Aug 3;17:1190272. doi: 10.3389/fnbeh.2023.1190272

TABLE 2D.

Post-hoc t-test results for rough-and-tumble play behavior in pairs of juvenile female HET and WT rats.

Component Pair First play partner Mean + SEM t-test Percent of Total Time Spent Playinga
Pinning WT-WT WT 7.5 + 1.5 t18 = 0.345, p = 0.734 28.3%
HET 6.7 + 1.6 31.2%
HET-HET WT 7.2 + 1.1 t18 = 3.43, p = 0.003* 30.0%
HET 2.8 + 0.7 22.7%
HET-WT WT 5.7 + 0.7 t18 = 1.189, p = 0.250 25.1%
HET 8.1 + 1.5 36.9%
WT-HET WT 7.4 + 1.3 t18 = 1.036, p = 0.314 31.1%
HET 5.7 + 0.9 29.8%
Wrestling WT-WT WT 5.9 + 0.5 t18 = 0.975, p = 0.343 25.6%
HET 6.8 + 0.8 35.2%
HET-HET WT 6.2 + 0.6 t18 = 2.402, p = 0.027* 26.8%
HET 4.0 + 0.7 32.4%
HET-WT WT 4.6 + 0.7 t18 = 3.194, p = 0.005* 20.9%
HET 7.8 + 0.7 38.7%
WT-HET WT 6.5 + 0.8 t18 = 1.096, p = 0.288 28.7%
HET 7.5 + 0.4 43.1%
Chasing WT-WT WT 1.2 + 0.2 t18 = 3.420, p = 0.003* 4.8%
HET 0.5 + 0.1 2.2%
HET-HET WT 1.5 + 0.3 t18 = 2.628, p = 0.017* 6.2%
HET 0.6 + 0.2 4.2%
HET-WT WT 1.1 + 0.3 t18 = 1.320, p = 0.203 4.7%
HET 0.6 + 0.1 3.1%
WT-HET WT 8.1 + 0.3 t18 = 0.806, p = 0.431 3.2%
HET 1.1 + 0.3 5.6%
Nape attacks WT-WT WT 5.5 + 0.6 t18 0.649, p = 0.524 22.5%
HET 4.8 + 0.4 26.0%
HET-HET WT 7.3 + 0.7 t18 = 2.699, p = 0.015* 32.2%
HET 3.6 + 1.1 30.1%
HET-WT WT 6.9 + 0.6 t18 = 4.168, p < 0.001* 34.9%
HET 3.5 + 0.6 17.5%
WT-HET WT 7.6 + 1.0 t18 = 4.320, p = 0.001* 34.2%
HET 2.6 + 0.5 12.7%
   Pair
First play partner
WT-WT HET-HET HET-WT WT-HET
Total time spent playing across all play sessions (seconds/min) WT 25.1 + 3.1 23.3 + 1.3 21.4 + 1.9 22.9 + 1.2
HET 19.7 + 1.5 12.4 + 2.1 20.7 + 1.3 19.0 + 2.1

Data are pooled for genotype of the cage mate and are shown as the mean seconds spent playing per minute + SEM. *Indicates a significant difference of p < 0.050. Section “3.1.3.1. Effects of the First Play Partner on Rough-and-Tumble Play Components.”

aProportion of the total time spent playing (across 5 min). The total time spent playing includes all play components listed in Table 1. Of note, the proportion of pinning, wrestling, chasing and nape attacks do not add up to 100% of total time spent playing. The remaining components listed in Table 1 account for this difference.