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. 2022 Aug 16;2:97. [Version 1] doi: 10.12688/openreseurope.14824.1

Figure 1. The social robot “Cozmo”.

Figure 1.

This robot can be used for embodied human-robot interactions in a wide variety of settings. Cozmo features face recognition of humans and pets, as well as the cubes, that are used in games and during free play of the robot. It uses facial, motion, and sound cues to communicate emotions based on an emotion engine that keeps track of internal- and external-triggered behaviour. The application associated with the robots allows for continues logging of events of the human-robot interaction. Photographs by Malte Heyen and Veronica Diveica.