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. 2021 Mar 26;1:28. [Version 1] doi: 10.12688/openreseurope.13193.1

Table 2. Categorization of items (n = 308) from presence, flow, game, and narrative questionnaires (reproduced with permission from Pianzola et al., 2021a).

Total
items
Scales
with item
Item type Category Main psychological
phenomenon
23 11 Attention (no external thoughts) Attention Attention
17 9 Attention (no external perceptions)
18 11 Time distortion Time
17 9 “Being there” (feelings and perceptions, not
thoughts)
Space Spatial presence
8 5 Realities overlapping
6 3 Closeness of story world
7 6 Return to reality
5 5 Being part of the action (also partly overlaps with
“being there”)
10 5 Possibility of action in space Agency
6 4 Control of content
5 3 Control of medium
9 6 Naturalness/fluency of medium use
14 6 Perceived realism Comparison
5 2 Attention to another agent Attention Social presence
5 4 Co-location with another agent Space
24 4 Mind reading Cognition
5 2 Behavioural response to another agent Agency
13 7 Matching of another agent’s emotions Emotion
4 3 Feelings for another agent
6 5 Connection with another agent Emotion/Cognition
16 6 Understanding of another agent (perspective
taking, cognitive empathy)
Cognition
12 7 Challenge Cognition Flow
8 4 Vividness of imagery Comparison Narrative absorption
14 7 Comprehension of content Comprehension
9 6 Suspense/anticipation Emotion/Cognition
18 10 Emotional response to medium/content Emotion Emotional impact
14 7 Explicit use of involvement/engagement terms Metaphor
10 9 Explicit use of absorption/immersion terms