Table 3.
Gamified elements in studies (N = 40).
| Gamified Elements | Education Level |
f | % | |
|---|---|---|---|---|
| High | Higher | |||
| Avatar | 35, 44, 106, 116 | 4 | 10.00 | |
| Badges/Status | 98, 117 | 2, 3, 6, 11, 17, 22, 29, 34, 42, 44, 49, 54, 55, 62, 72, 82, 85, 92, 116 | 21 | 52.50 |
| Coins | 16, 22, 42, 55 | 4 | 10.00 | |
| Competition | 117 | 3, 6, 11, 16, 17, 19, 20, 22, 30, 33, 34, 42, 44, 49, 50, 55, 67, 72, 91, 82, 85, 92, 99, 103, 108 | 26 | 65.00 |
| Cooperation | 3, 16, 17, 44, 49, 50, 55, 92, 97, 103 | 10 | 25.00 | |
| Instant feedback | 44, 105, 106 | 3 | 7.50 | |
| Leaderboards/Rankings | 6, 11, 17, 19, 20, 22, 30, 33, 34, 42, 44, 49, 50, 55, 67, 72, 91, 82, 85, 92, 97, 108 | 22 | 55.00 | |
| Levels | 5, 98, | 33, 54, 55, 82, 99 | 7 | 17.50 |
| Points | 5, 98, 117 | 2, 3, 6, 11, 17, 19, 20, 29, 30, 33, 34, 35, 42, 44, 49, 50, 54, 55, 67, 72, 91, 85, 92, 97, 103, 105, 108 | 30 | 75.00 |
| Prizes | 33 | 1 | 2.50 | |
| Roleplay | 103, 105 | 2 | 5.00 | |
| Storytelling | 35, 44, 50, 82, 101, 103, 105, 106, 116 | 9 | 22.50 | |
| Trading | 16, 55 | 2 | 5.00 | |