Table 6. Multivariate regression analysis to determine the independent significant factors associated with game addiction (n=393).
*Significant at p<0.05 level
AOR: adjusted odds ratio; CI: confidence interval
| Factor | AOR | 95% CI | P-value |
| Age group | |||
| 12–13 years | Ref. | ||
| 14–16 years | 0.582 | 0.344–0.985 | 0.044* |
| Gender | |||
| Male | 1.357 | 0.812–2.269 | 0.244 |
| Female | Ref. | ||
| Playing games on PlayStation | |||
| Yes | 1.575 | 0.945–2.622 | 0.081 |
| No | Ref. | ||
| Number of days spent in a week playing video games | |||
| Every day | 1.996 | 1.206–3.303 | 0.007* |
| Not every day | Ref. | ||
| Number of hours spent in a day playing video games | |||
| ≤3 hours | Ref. | ||
| >3 hours | 2.199 | 1.338–3.614 | 0.002* |
| Playing multiplayer games regularly (online games) | |||
| Yes | 4.228 | 1.808–9.890 | 0.001* |
| No | Ref. | ||
| Type of games usually played | |||
| Shooter games | Ref. | ||
| Sports and adventure games | 0.745 | 0.392–1.415 | 0.369 |
| Action and other games | 0.745 | 0.403–1.379 | 0.349 |
| Where do you play usually? | |||
| Alone in the room | 1.503 | 0.906–2.493 | 0.115 |
| In the presence of the family | Ref. | ||
| Does the child or adolescent mimic the games in real life like doing impulsive movements or saying bad words? | |||
| Yes | 1.585 | 0.908–2.767 | 0.105 |
| No | Ref. |