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. 2023 Aug 4;15(8):e42957. doi: 10.7759/cureus.42957

Table 6. Multivariate regression analysis to determine the independent significant factors associated with game addiction (n=393).

*Significant at p<0.05 level

AOR: adjusted odds ratio; CI: confidence interval

Factor AOR 95% CI P-value
Age group      
12–13 years Ref.    
14–16 years 0.582 0.344–0.985 0.044*
Gender      
Male 1.357 0.812–2.269 0.244
Female Ref.    
Playing games on PlayStation      
Yes 1.575 0.945–2.622 0.081
No Ref.    
Number of days spent in a week playing video games      
Every day 1.996 1.206–3.303 0.007*
Not every day Ref.    
Number of hours spent in a day playing video games      
≤3 hours Ref.    
>3 hours 2.199 1.338–3.614 0.002*
Playing multiplayer games regularly (online games)      
Yes 4.228 1.808–9.890 0.001*
No Ref.    
Type of games usually played      
Shooter games Ref.    
Sports and adventure games 0.745 0.392–1.415 0.369
Action and other games 0.745 0.403–1.379 0.349
Where do you play usually?      
Alone in the room 1.503 0.906–2.493 0.115
In the presence of the family Ref.    
Does the child or adolescent mimic the games in real life like doing impulsive movements or saying bad words?      
Yes 1.585 0.908–2.767 0.105
No Ref.