Table 5.
Identification of advantages and disadvantages about the Metaverse's implications.
Pros | Cons |
---|---|
The Metaverse offers a new platform for government officials to experience and predict the impact of their decisions on the environment. | The current iterations of the Metaverse have caused physical ailments such as dizziness and headaches, and it may not be viable for the Metaverse to require headsets. |
Virtual consumption in the Metaverse has the potential to decrease the need for physical relocation, reducing carbon footprints and providing access to a wider variety of products and services without the need for physical travel. | The shift towards virtual consumption may lead to a decrease in the demand for physical goods, which could have unintended consequences for industries that rely on the manufacture and sale of physical products. |
Virtual consumption in the Metaverse can provide a more immersive and interactive learning experience, which can lead to improved retention of information and a decrease in the need for physical textbooks, reducing the environmental impact of the educational sector. | The increased use of technology for education in virtual environments may lead to an increase in energy consumption and carbon emissions, and the unequal distribution of access to technology may create disparities in access to education. |
Virtual environments in the Metaverse provide a unique opportunity for companies to engage with their target audience in a more immersive and interactive way, leading to increased brand awareness and a deeper connection with customers, and can help to reduce the environmental impact of traditional marketing methods. | Virtual consumption in the Metaverse may contribute to overconsumption and a culture of disposability, and virtual goods and experiences require energy and resources to produce, even if they do not have a physical form. |
The Metaverse can reduce the need for physical travel, which can have a significant impact on urban sustainability, and provide a platform for urban planners to test new green infrastructure and sustainability initiatives. | Virtual environments can contribute to the sprawl of urban development and the consumption of resources and energy, increasing the overall consumption of resources and energy and contributing to the degradation of the environment. |
Virtual consumption in the Metaverse has the potential to drive sustainable consumption patterns, but it is important to consider the potential consequences for the environment, and the policies which must be adopted to guarantee that virtual environments are equitable and sustainable. | The current literature lacks clear objectives related to the Metaverse, and the issue of technology addiction, sexual harassment, and bullying should be addressed. |