Table 1:
All participants (n = 12) | Congenital cardiothoracic surgeons (n = 5) | Paediatric cardiologists (n = 7) | |
---|---|---|---|
Work experience (years), median (IQR) | |||
16.0 (13–25) | 17.5 (8–28) | 16.0 (14–24) | |
Gaming experience, % (n) | |||
Never | 25 (3) | 0 (0) | 43 (3) |
Few times | 75 (9) | 100 (5) | 57 (4) |
Regular basis | 0 (0) | 0 (0) | 0 (0) |
Attitude towards new technologies, % (n) | |||
Innovators | 0 (0) | 0 (0) | 0 (0) |
Early adopters | 42 (5) | 60 (3) | 29 (2) |
Early majority | 25 (3) | 0 (0) | 43 (3) |
Late majority | 33 (4) | 40 (2) | 29 (2) |
Laggards | 0 (0) | 0 (0) | 0 (0) |
Virtual reality experience, % (n) | |||
Never | 8 (1) | 0 (0) | 14 (1) |
Few times | 92 (11) | 100 (5) | 86 (6) |
Regular basis | 0 (0) | 0 (0) | 0 (0) |
Expert | 0 (0) | 0 (0) | 0 (0) |
3D print experience, % (n) | |||
Never | 0 (0) | 0 (0) | 0 (0) |
Few times | 75 (9) | 80 (4) | 71 (5) |
Regular basis | 25 (3) | 20 (1) | 29 (2) |
Based on self-completed questionnaires, the following characteristics of participants were collected. Inconsistencies in the sum of percentages is due to the rounding of the percentages.
IQR: interquartile range.