Business |
Reitman et al., (2) |
Video game players; cybersport |
N/A |
Huttermann et al., (9) |
Esports athletes or players |
N/A |
Psychology |
Trotter et al., (10) |
Esports Athletes (e-athletes) |
“We define e-athletes as those who play an esport and have an official ranking for that esport.” |
Poulus et al., (11) |
“Elite” esports athletes |
N/A |
Leis et al., (12) |
Esports Players; “Professional” Esports Players |
N/A |
Smith et al., (13) |
Players; Gamers; Elite esports competitors |
N/A |
Physiology |
DiFrancisco-Donoghue et al., (14) |
Esports players |
N/A |
McNulty et al., (15) |
Esports Players; Professional League of Legends Players |
N/A |
Kari & Karhulahti (16) |
E-athletes; professional e-athletes |
“As defined by their team contracts or achievements in international tournaments”. |
Injury & Health |
McGee & Ho., (17) |
Esports competitors; Professional players |
N/A |
McGee et al., (18) |
Esports competitors; competitive gamers |
N/A |
Trotter et al., (19) |
Esports player; Esports athlete |
Esports are video games specifically designed with competition in mind. Video games, on the other hand, are a leisure activity designed to entertain. |
Computer Sciences |
Tȕrkay et al., (20) |
Collegiate Players; Esports Players |
N/A |
Khormov et al., (21) |
Esports Athletes; Esports Players |
“In this research, we define an athlete as a professional player with a work contract with a professional eSports team… A player is a person without the eSports contract while having relevant game skills or status.” |
Coaching |
Watson et al., (22) |
Esports players |
N/A |
Bubna et al., (23) |
Esports Athletes; professional players; professional gamers |
N/A |