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. Author manuscript; available in PMC: 2023 Sep 9.
Published in final edited form as: Health Educ Res. 2004 Jul 14;20(1):61–70. doi: 10.1093/her/cyg103

Table II.

Results of exploratory factor analysis with virtual reality vignette performance measures to assess their factorial validity (N = 117)

Vignette performance measurea Factor loading
1 2
Emotional control 1 0.840 −0.046
Emotional control 2 0.829 −0.021
Emotional control 3 0.805 0.045
Being non-provocative 1 0.842 0.051
Being non-provocative 2 0.839 0.059
Being non-provocative 3 0.691 0.145
Expressing own preferences 1 −0.053 0.900
Expressing own preferences 2 0.162 0.824
Expressing own preferences 3 0.030 0.828
Verbalizations 1 −0.084 0.843
Verbalizations 2 0.080 0.722
Verbalizations 3 0.049 0.703
Information seeking 1 0.058 0.540
Information seeking 2 0.011 0.132
Information seeking 3 −0.078 0.062
Negotiation 1 −0.068 0.597
Negotiation 2 0.202 0.475
Negotiation 3 0.541 0.329
a

The number beside each performance measure denotes the corresponding vignette exercise (1 = gym bag with stolen sneakers, 2 = invitation to drinking party, 3 = being provoked to fight).