Skip to main content
. 2023 Sep 8;23:654. doi: 10.1186/s12909-023-04554-0

Table 2.

Student satisfaction evaluation of the role-playing group

Items Very satisfied(n) Satisfied
(n)
Neutral
(n)
Dissatisfied
(n)
Satisfaction(%)
easier transition to real clinical scenarios 38 1 0 0 100
stimulating an interest 38 1 0 0 100
improving communication skills 38 1 0 0 100
understanding parents’ feelings 36 2 1 0 97.4
deeper understanding of clinical skills and theoretical knowledge 37 1 1 0 97.4
realistic imitation of clinical situations 38 0 1 0 97.4
helping to achieve learning objectives 38 1 0 0 100