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. 2023 Aug 29;14:1233346. doi: 10.3389/fpsyg.2023.1233346

Table 5.

Virtual reality-based technologies in a city environment for assessment and rehabilitation of acquired brain injury.

Methods/Study design Participants Domain Interaction and display/Instrumentation Assessment/Treatment Measures Conclusions
Gamito et al. (2011a,b) Non-experimental 1 TBI Working Memory and Attention. HMD, keyboard and mouse. Small town populated with digital robots. The town comprised several buildings arranged in eight squared blocks, along with a 2-room apartment and a mini-market, where the participant was able to move freely around and to grab objects. Instruments:
PASAT.
Performance:
Completion time of each task as an indicator of task performance speed.
Satisfactory level of performance after some practice, with an average time for each task of 5 min. These data revealed a significant increase in working memory and attention levels, suggesting an improvement on patient cognitive function.
Gamito et al. (2011a,b) Non-experimental 2 stroke Memory and Attention. HMD, keyboard and mouse. Activities of daily living such as: morning hygiene, taking the breakfast, finding the way to the minimarket and buying several items from a shopping list. Instruments:
WMS-III; TP; PQ; Immersion and Cybersickness.
Performance:
Completion time of each task as an indicator of task performance speed.
Increase in memory and attention/concentration skills, which can suggest a higher level of executive functioning after the VR training.
Jovanovski et al. (2012) Experimental 11 stroke, 2 TBI and 30 HC Evaluate the ecological validity of the MCT and other standardized executive function tests. Joystick and computer screen The MCT consists of a post office, drug store, stationery store, coffee shop, grocery store, optometrist’s office, doctor’s office, restaurant and pub, bank, dry cleaner, pet store, and the participant’s home. Instruments:
WTAR; TOMM; COWAT; WCST; BADS-MSE; TMT A and B; WAIS-III (Block Design, and Digit Span); JLO; ROCF; CVLT-II; WMS-III (Logical Memory); BDI-II and BAI.
Performance: Completion Time; number of Tasks Completed; and Task Repetitions. Qualitative errors: Task Failures, Task Repetitions, or Inefficiencies.
VR technology, designed with ecological validity in mind, are valuable tools for neuropsychologists attempting to predict real-world functioning in participants with ABI.
Gamito et al. (2014) Non-experimental 17 stroke Memory and attention HMD, desktop screenplay, keyboard and mouse. Small town with a 2-room apartment and a minimarket in the vicinity. Instruments:
WMS-III; ROCF; TP.
Performance:
a therapist assessed the session outcome.
Increased working memory and sustained attention from initial to final assessment regardless of the VR device used.
Vourvopoulos et al. (2014) Non-experimental 7 stroke, 2 TBI and 1 MCI Visuospatial orientation, Attention and Executive functions. Joystick and computer screen Simulations of several activities of daily living (supermarket, post-office, pharmacy and bank) within a city. Instruments:
MMSE; SIS and SUS.
Performance: Total score and execution time.
Strong correlation between the Reh@City performance and the MMSE score.
High usability scores (M = 77%).
Gamito et al. (2015) Experimental 20 stroke Memory and Attention HMD, keyboard and mouse. The VR scenario comprised several daily life activities: buying several items, finding the way to the minimarket, finding a virtual character dressed in yellow, recognition of outdoor advertisements and digit retention. Instruments:
WMS-III; ROCF; TP.
Significant improvements in attention and memory functions in the intervention group, but not in the controls.
Faria et al. (2016) Experimental 18 stroke Global cognitive functioning Joystick and computer screen Reh@City v1.0: an immersive three-dimensional environment with streets, sidewalks, commercial buildings, parks and moving cars. Participants have to accomplish some common ADL’s in four places: supermarket, post office, bank, and pharmacy. Instruments:
ACE; TMT A and B; WAIS III (Picture Arrangement); SIS 3.0; SUS.
Performance: Total score and execution time.
A within groups analysis revealed significant improvements in global cognitive functioning, attention, memory, visuo-spatial abilities, executive functions, emotion and overall recovery in the VR group. The control group only improved in self-reported memory and social participation. Between groups analysis, showed significantly greater improvements in global cognitive functioning, attention and executive functions when comparing VR to conventional therapy.
Claessen et al. (2016) Experimental 68 stroke and 44 HC Spatial navigation Not defined. Each route contained 11 decision points. Eight subtasks were used to assess the participants’ knowledge of the studied route in the testing phase. Instruments: NART; CORSI; TMT A and B; WAIS-III (Digit Span).
Performance: Scene Recognition.
Moderate overlap of the total scores between the two navigation tests indicates that virtual testing of navigation ability is a valid alternative to navigation tests that rely on real-world route exposure.
Faria et al. (2019) Experimental 31 stroke Global cognitive functioning Customized handle with a tracking pattern. Reh@City v2.0: an immersive three-dimensional environment with streets, sidewalks, commercial buildings, parks and moving cars. Participants have to accomplish some common ADL’s in eight places: supermarket, post office, bank, pharmacy, fashion store, kiosk, home and park. Instruments: MoCA.
Performance: Total score and execution time.
Both groups performed at the same level and there was not an effect of the training methodology in overall performance. However, Reh@City enabled a more intensive training, which may translate in more cognitive improvements.
Faria et al. (2020) Experimental 36 stroke Global cognitive functioning Customized handle with a tracking pattern. Reh@City v2.0: an immersive three-dimensional environment with streets, sidewalks, commercial buildings, parks and moving cars. Participants have to accomplish some common ADL’s in eight places: supermarket, post office, bank, pharmacy, fashion store, kiosk, home and park. Instruments: MoCA; TMT A and B; WMS-III Verbal Paired Associates; WAIS-III Digit Symbol Coding, Symbol Search, Digit Span and Vocabulary subtests, and PRECiS. Within-groups Reh@City v2.0 improved general cognitive functioning, attention, visuospatial ability and executive functions. These improvements generalized to verbal memory, processing speed and self-perceived cognitive deficits assessments. TG only improved MoCA orientation, and processing speed and verbal memory outcomes. Between-groups Reh@City v2.0 was superior in MoCA general cognitive functioning, visuospatial ability, and executive functions.
Oliveira et al. (2020) Experimental 30 stroke Global cognitive functioning Mouse and computer screen City with tasks as using a toothbrush, following the steps of a recipe to bake a cake, or by watching news on a television and recollect pieces of this information on latter tasks. Outside the tasks consist of buying products in the grocery store or to perform visual search tasks in a virtual art gallery. Instruments: MoCA, FAB, WMS-III, and CTT. Improvements were found in the assessed cognitive domains at 6 to 10 post-treatment sessions.
In-depth analysis through reliable change scores has suggested larger treatment effects on global cognition.

ACE, Addenbrooke Cognitive Examination; BADS-MSE, Behavioral Assessment of the Dysexecutive Syndrome–Modified Six Elements Test; BAI, Beck Anxiety Inventory; BDI-II, The Beck Depression Inventory-Second Edition; CORSI, The Corsi Block-Tapping Task; COWAT, Controlled Oral Word Association Test; CTT, Colors Trail Test; CVLT-II, California Verbal Learning Test-Second Edition; Cybersickness, Simulator Sickness Questionnaire; FAB, Frontal Assessment Battery; Immersion, Immersion Tendencies Questionnaire; JLO, Judgment of Line Orientation; MMSE, Mini-Mental State Examination test; MoCA, Montreal Cognitive Assessment; NART, National Adult Reading Test; PASAT, The Paced Auditory Serial Addition Task; PQ, Presence Questionnaire; PRECiS, Patient-Reported Evaluation of Cognitive State; ROCF, Rey-Osterreith Complex Figure Test; SIS, Stroke Impact Scale 3.0; SUS, System Usability Scale; TMT A and B, Trail-Making Test Parts A and B; TOMM, Test of Memory Malingering; TP, Toulouse–Pieron; WAIS-III, Wechsler Adult Intelligence Scale-Third Edition; WCST, Wisconsin Card-Sorting Test; WMS-III, Wechsler Memory Scale – 3rd edition; WTAR, The Wechsler Test of Adult Reading.