Table 3.
Three approaches to game-based interventions exhibit the potential synergy between health care rationale and its game-based implementation.
| Approach | Mechanisms of action | |
|
|
Health care: “what” | Entertainment: “how” |
| Adapting existing psychotherapies | Behavior change through an increase in mentalization capabilities | Narrative and story-driven implementations |
| Offering cognitive training | Training cognitive functions such as attention | High-paced action games |
| Encouraging physical exercise | Increased physical activity | Virtual reality, augmented reality, and fitness games |