Table 4.
Throughout the game-based digital mental health intervention development phases, the emphasis shifts among the 4 themes: target audience, engagement, mechanisms of action, and effectiveness. The level of focus on the themes are represented as higher focus (HF) and lower focus (LF).
| Theme | Concept design | Development | Evaluation | Production |
| Target audience: who is the intervention engaging and effective for? | HF | HF | LF | LF |
| Engagement: do users interact with the intervention? | LF | HF | HF | HF |
| Mechanisms of action: what explains the intervention effects? | HF | LF | LF | LF |
| Effectiveness: what does the intervention achieve? | LF | LF | HF | LF |