Skip to main content
. 2023 Sep 26;9:20552076231203599. doi: 10.1177/20552076231203599

Table 2.

Baseline characteristics of the participants.

Characteristics Intervention
(n = 25)
Control
(n = 25)
p value for between-group difference
Age (years)
 Mean (SD) 56.4 (12.9) 59.1 (10.2) 0.41
 Median (range) 58.0 (28.0–75.0) 60.0 (34.0–75.0)
Sex, n (%) 0.77
 Male 16 (64.0%) 17 (68.0%)
 Female 9 (36.0%) 8 (32.0%)
Education received (years), n (%) 0.27
 ≤6 0 (0.0%) 1 (4.0%)
 6–9 24 (96.0%) 19 (76.0%)
 >9 1 (4.0%) 5 (20.0%)
Stroke type, n (%) 0.77
 Ischaemic 17 (68.0%) 16 (64.0%)
 Haemorrhagic 8 (32.0%) 9 (36.0%)
Time since stroke onset at baseline (days)
 Mean (SD) 36.1 (24.2) 46.0 (74.2) 0.53
 Median (range) 34.0 (7.0–107.0) 19.0 (5.0–357.0)
Stroke-affected side, n (%) >0.99
 Left 13 (52.0%) 13 (52.0%)
 Right 12 (48.0%) 12 (48.0%)
Dominant hand, n (%) 0.35
 Left 1 (4.0%) 4 (16.0%)
 Right 24 (96.0%) 21 (84.0%)
Brunnstrom stage of stroke recovery for the affected arm, n (%) 0.69
 Stage 3 14 (56.0%) 11 (44.0%)
 Stage 4 6 (24.0%) 8 (32.0%)
 Stage 5 5 (20.0%) 6 (24.0%)
Comorbidities, n (%)
 Hypertension 20 (80.0%) 21 (84.0%) >0.99
 Diabetes 13 (52.0%) 1 (4.0%) <0.001
 Hyperlipidaemia 5 (20.0%) 5 (20.0%) >0.99
 Vascular disease 4 (16.0%) 5 (20.0%) >0.99
 Heart disease 4 (16.0%) 4 (16.0%) >0.99
 Musculoskeletal disorder 1 (4.0%) 1 (4.0%) >0.99
 No comorbidities 0 (0.0%) 1 (4.0%) >0.99
Conventional therapeutic modalities, n (%)
 Physical therapy 25 (100.0%) 23 (92.0%) 0.49
 Functional electric stimulation 25 (100.0%) 23 (92.0%) 0.49
 Occupational therapy 25 (100.0%) 21 (84.0%) 0.11
 Aerobic exercises 23 (92.0%) 21 (84.0%) 0.67
 Acupuncture 23 (92.0%) 21 (84.0%) 0.67
 Soft robotic glove-assisted hand training 16 (64.0%) 10 (40.0%) 0.09
 Intermittent pneumatic compression therapy for lower extremity 6 (24.0%) 5 (20.0%) 0.73
 Facial massage 3 (12.0%) 5 (20.0%) 0.70
 Speech therapy 2 (8.0%) 2 (8.0%) >0.99
 Transcranial magnetic stimulation 1 (4.0%) 3 (12.0%) 0.61
 Equipment-assisted standing training 2 (8.0%) 1 (4.0%) >0.99
Experience of using a computer, n (%) 0.19
 Never 17 (68.0%) 19 (76.0%)
 Rarely 2 (8.0%) 5 (20.0%)
 Sometimes 3 (12.0%) 0 (0.0%)
 Often 3 (12.0%) 1 (4.0%)
 Always 0 (0.0%) 0 (0.0%)
Experience of using VR, n (%) >0.99
 Never 24 (96.0%) 24 (96.0%)
 Rarely 1 (4.0%) 1 (4.0%)
 Sometimes 0 (0.0%) 0 (0.0%)
 Often 0 (0.0%) 0 (0.0%)
 Always 0 (0.0%) 0 (0.0%)
Total duration of VR exercises/game playing (minutes) a
 Mean (SD) 296.04 (132.97) 267.40 (162.56) 0.50
 Median 350.0 350.0
 Range 35.0–420.0 35.0–420.0
a

One intervention participant did not receive virtual reality exercises because the participant withdrew from the study immediately after enrolment.

SD, standard deviation; VR, virtual reality.