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. 2023 Sep 30;14:6122. doi: 10.1038/s41467-023-41897-0

Fig. 1. Patch foraging task schematic.

Fig. 1

Participants decided whether to stay at the current tree and harvest it for apples or leave and search for a new tree. If they decided to stay, they would receive a certain number of apples, shown below the tree, which was later translated to monetary reward added to their compensation. The number of apples remaining in the tree would then decrease according to a set depletion rate. Subjects would then make the stay or leave decision again. There were infinite new trees available. If participants decided to leave, they had to endure a travel time delay until they reached a new tree. This task was completed in four different reward environments, varying in travel time, which was either long (12 s) or short (6 s), and reward depletion rate, which was either steep (0.88 times previous reward) or shallow (0.94 times previous reward). Each block lasted 6.5 min and travel time and depletion rate remained constant throughout the block. Blocks were presented in random order across participants. Task adapted for current experiment in collaboration with Sara Constantino.