Skip to main content
. Author manuscript; available in PMC: 2024 Sep 1.
Published in final edited form as: Am J Med Genet C Semin Med Genet. 2023 Aug 3;193(3):e32058. doi: 10.1002/ajmg.c.32058
Stimulus # Stimulus Type Duration (sec)
1 Instructions 4.1
2 Facial Affect ID 6
3 Facial Affect ID 6
4 Facial Affect ID 6
5 Facial Affect ID 6
6 Joke 6.5
7 Break 0.7
8 Joint Attention 4.6
9 Joke 6.8
10 Break – blank screen 0.7
11 Social vs Abstract 8
12 Social vs Abstract 6
13 Instructions 4.4
14 Facial Affect ID 6
15 Facial Affect ID 6
16 Facial Affect ID 6
17 Facial Affect ID 6
18 Joke 5.9
19 Break – blank screen 0.7
20 Joint Attention 4.3
21 Joke 7.3
22 Break – blank screen 0.7
23 Social vs Abstract 8
24 Social vs Abstract 6.5
25 Instructions 4.4
26 Joint Attention 3.7
27 Joint Attention 4.5
28 Social vs. Abstract 8
29 Joint Attention 4
30 Joint Attention 4
31 Social vs. Abstract 5.9
32 Naturalistic Scene 12
33 Naturalistic Scene 12
34 Instructions 4.4
35 Naturalistic Scene 10
36 Joint Attention 3.8
37 Naturalistic Scene 7.8
38 Joke 6.7
39 Break - blank screen 0.7
40 Social vs. Abstract 6
41 Naturalistic Scene 7.7
42 Social vs. Abstract 6
43 Naturalistic Scene 10.5

Note. Facial affect ID = side-by-side faces with instructions to look at a specific facial expression. Joke stimuli involved a person telling a corny joke. Social vs. Abstract included half the screen with an abstract shape or numerical representation and the other half with one or more people interacting. Joint attention scenes involved a variety of target and distractor objects with one person pointing toward and/or directing their gaze toward the target objects. Naturalistic scenes involved people interacting in various ways (e.g., having a conversation, playing a board game, entering an elevator, etc.).