| Stimulus # | Stimulus Type | Duration (sec) |
|---|---|---|
| 1 | Instructions | 4.1 |
| 2 | Facial Affect ID | 6 |
| 3 | Facial Affect ID | 6 |
| 4 | Facial Affect ID | 6 |
| 5 | Facial Affect ID | 6 |
| 6 | Joke | 6.5 |
| 7 | Break | 0.7 |
| 8 | Joint Attention | 4.6 |
| 9 | Joke | 6.8 |
| 10 | Break – blank screen | 0.7 |
| 11 | Social vs Abstract | 8 |
| 12 | Social vs Abstract | 6 |
| 13 | Instructions | 4.4 |
| 14 | Facial Affect ID | 6 |
| 15 | Facial Affect ID | 6 |
| 16 | Facial Affect ID | 6 |
| 17 | Facial Affect ID | 6 |
| 18 | Joke | 5.9 |
| 19 | Break – blank screen | 0.7 |
| 20 | Joint Attention | 4.3 |
| 21 | Joke | 7.3 |
| 22 | Break – blank screen | 0.7 |
| 23 | Social vs Abstract | 8 |
| 24 | Social vs Abstract | 6.5 |
| 25 | Instructions | 4.4 |
| 26 | Joint Attention | 3.7 |
| 27 | Joint Attention | 4.5 |
| 28 | Social vs. Abstract | 8 |
| 29 | Joint Attention | 4 |
| 30 | Joint Attention | 4 |
| 31 | Social vs. Abstract | 5.9 |
| 32 | Naturalistic Scene | 12 |
| 33 | Naturalistic Scene | 12 |
| 34 | Instructions | 4.4 |
| 35 | Naturalistic Scene | 10 |
| 36 | Joint Attention | 3.8 |
| 37 | Naturalistic Scene | 7.8 |
| 38 | Joke | 6.7 |
| 39 | Break - blank screen | 0.7 |
| 40 | Social vs. Abstract | 6 |
| 41 | Naturalistic Scene | 7.7 |
| 42 | Social vs. Abstract | 6 |
| 43 | Naturalistic Scene | 10.5 |
Note. Facial affect ID = side-by-side faces with instructions to look at a specific facial expression. Joke stimuli involved a person telling a corny joke. Social vs. Abstract included half the screen with an abstract shape or numerical representation and the other half with one or more people interacting. Joint attention scenes involved a variety of target and distractor objects with one person pointing toward and/or directing their gaze toward the target objects. Naturalistic scenes involved people interacting in various ways (e.g., having a conversation, playing a board game, entering an elevator, etc.).