Stimulus # | Stimulus Type | Duration (sec) |
---|---|---|
1 | Instructions | 4.1 |
2 | Facial Affect ID | 6 |
3 | Facial Affect ID | 6 |
4 | Facial Affect ID | 6 |
5 | Facial Affect ID | 6 |
6 | Joke | 6.5 |
7 | Break | 0.7 |
8 | Joint Attention | 4.6 |
9 | Joke | 6.8 |
10 | Break – blank screen | 0.7 |
11 | Social vs Abstract | 8 |
12 | Social vs Abstract | 6 |
13 | Instructions | 4.4 |
14 | Facial Affect ID | 6 |
15 | Facial Affect ID | 6 |
16 | Facial Affect ID | 6 |
17 | Facial Affect ID | 6 |
18 | Joke | 5.9 |
19 | Break – blank screen | 0.7 |
20 | Joint Attention | 4.3 |
21 | Joke | 7.3 |
22 | Break – blank screen | 0.7 |
23 | Social vs Abstract | 8 |
24 | Social vs Abstract | 6.5 |
25 | Instructions | 4.4 |
26 | Joint Attention | 3.7 |
27 | Joint Attention | 4.5 |
28 | Social vs. Abstract | 8 |
29 | Joint Attention | 4 |
30 | Joint Attention | 4 |
31 | Social vs. Abstract | 5.9 |
32 | Naturalistic Scene | 12 |
33 | Naturalistic Scene | 12 |
34 | Instructions | 4.4 |
35 | Naturalistic Scene | 10 |
36 | Joint Attention | 3.8 |
37 | Naturalistic Scene | 7.8 |
38 | Joke | 6.7 |
39 | Break - blank screen | 0.7 |
40 | Social vs. Abstract | 6 |
41 | Naturalistic Scene | 7.7 |
42 | Social vs. Abstract | 6 |
43 | Naturalistic Scene | 10.5 |
Note. Facial affect ID = side-by-side faces with instructions to look at a specific facial expression. Joke stimuli involved a person telling a corny joke. Social vs. Abstract included half the screen with an abstract shape or numerical representation and the other half with one or more people interacting. Joint attention scenes involved a variety of target and distractor objects with one person pointing toward and/or directing their gaze toward the target objects. Naturalistic scenes involved people interacting in various ways (e.g., having a conversation, playing a board game, entering an elevator, etc.).