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. 2023 Sep 18;14:1230774. doi: 10.3389/fpsyt.2023.1230774

Table 2.

Regression analysis of gaming disorder in Study 2.

B SE β t p
Model 1, F (2,217) = 0.47; p = 0.626; R2adj. = −0.01
(Constant) 5.07 2.87 1.77 0.078
Age 0.13 0.14 0.06 0.92 0.357
Gender dichotomous 0.13 0.48 0.02 0.27 0.788
Model 2, F (3,216) = 1.70; p = 0.167; R2adj. = 0.01
(Constant) 5.33 2.85 1.87 0.063
Age 0.10 0.14 0.05 0.70 0.483
Gender dichotomous 0.03 0.48 0.00 0.06 0.956
IGI 0.03 0.01 0.14 2.04 0.043
Model 3, F (21,198) = 1.92; p = 0.012; R2adj. = 0.08
(Constant) 6.57 2.92 2.25 0.025
Age −0.01 0.14 −0.01 −0.09 0.925
Gender dichotomous −0.31 0.56 −0.04 −0.55 0.584
IGI 0.01 0.01 0.04 0.53 0.595
Action adventure 0.00 0.05 0.01 0.07 0.942
Auto chess battle 0.03 0.09 0.02 0.33 0.742
Battle royale 0.16 0.12 0.09 1.35 0.177
Card games 0.12 0.07 0.12 1.72 0.087
Computer board games 0.22 0.20 0.08 1.11 0.270
Driving games 0.37 0.15 0.17 2.48 0.014
Fighting games −0.17 0.32 −0.04 −0.54 0.587
MMORPG 0.12 0.07 0.12 1.66 0.099
MOBA 0.02 0.03 0.04 0.61 0.544
Other 0.08 0.04 0.13 1.82 0.071
Platform games 0.14 0.09 0.11 1.57 0.119
Puzzle and logic games 0.05 0.06 0.06 0.85 0.396
RPG 0.07 0.03 0.19 2.61 0.010
Shooters 0.08 0.04 0.16 2.12 0.035
Simulations 0.04 0.06 0.05 0.76 0.448
Sport games 0.08 0.10 0.05 0.79 0.428
Strategy games 0.06 0.05 0.08 1.11 0.267
Survival horrors −0.01 0.10 −0.01 −0.14 0.889

Dependent variable – Gaming Disorder.