Table 2.
Regression analysis of gaming disorder in Study 2.
B | SE | β | t | p | |
---|---|---|---|---|---|
Model 1, F (2,217) = 0.47; p = 0.626; R2adj. = −0.01 | |||||
(Constant) | 5.07 | 2.87 | 1.77 | 0.078 | |
Age | 0.13 | 0.14 | 0.06 | 0.92 | 0.357 |
Gender dichotomous | 0.13 | 0.48 | 0.02 | 0.27 | 0.788 |
Model 2, F (3,216) = 1.70; p = 0.167; R2adj. = 0.01 | |||||
(Constant) | 5.33 | 2.85 | 1.87 | 0.063 | |
Age | 0.10 | 0.14 | 0.05 | 0.70 | 0.483 |
Gender dichotomous | 0.03 | 0.48 | 0.00 | 0.06 | 0.956 |
IGI | 0.03 | 0.01 | 0.14 | 2.04 | 0.043 |
Model 3, F (21,198) = 1.92; p = 0.012; R2adj. = 0.08 | |||||
(Constant) | 6.57 | 2.92 | 2.25 | 0.025 | |
Age | −0.01 | 0.14 | −0.01 | −0.09 | 0.925 |
Gender dichotomous | −0.31 | 0.56 | −0.04 | −0.55 | 0.584 |
IGI | 0.01 | 0.01 | 0.04 | 0.53 | 0.595 |
Action adventure | 0.00 | 0.05 | 0.01 | 0.07 | 0.942 |
Auto chess battle | 0.03 | 0.09 | 0.02 | 0.33 | 0.742 |
Battle royale | 0.16 | 0.12 | 0.09 | 1.35 | 0.177 |
Card games | 0.12 | 0.07 | 0.12 | 1.72 | 0.087 |
Computer board games | 0.22 | 0.20 | 0.08 | 1.11 | 0.270 |
Driving games | 0.37 | 0.15 | 0.17 | 2.48 | 0.014 |
Fighting games | −0.17 | 0.32 | −0.04 | −0.54 | 0.587 |
MMORPG | 0.12 | 0.07 | 0.12 | 1.66 | 0.099 |
MOBA | 0.02 | 0.03 | 0.04 | 0.61 | 0.544 |
Other | 0.08 | 0.04 | 0.13 | 1.82 | 0.071 |
Platform games | 0.14 | 0.09 | 0.11 | 1.57 | 0.119 |
Puzzle and logic games | 0.05 | 0.06 | 0.06 | 0.85 | 0.396 |
RPG | 0.07 | 0.03 | 0.19 | 2.61 | 0.010 |
Shooters | 0.08 | 0.04 | 0.16 | 2.12 | 0.035 |
Simulations | 0.04 | 0.06 | 0.05 | 0.76 | 0.448 |
Sport games | 0.08 | 0.10 | 0.05 | 0.79 | 0.428 |
Strategy games | 0.06 | 0.05 | 0.08 | 1.11 | 0.267 |
Survival horrors | −0.01 | 0.10 | −0.01 | −0.14 | 0.889 |
Dependent variable – Gaming Disorder.