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. 2023 Oct 4;16:100–110. doi: 10.1016/j.sopen.2023.10.002

Table 3.

Meta-analysis of subgroup analyses on skill scores and performance time.

Number of studies SMD [95 % CI] P-value I2-value
Tool subgroups
 Vs. control group - skill score
 Overall test for differences 16 0.32 15.1 %
 VR trainer 8 1.63 [0.72, 2.54] 0.0004 87 %
 Immersive VR trainer 4 1.56 [−0.42, 3.54] 0.12 91 %
 Robot trainer 2 1.89 [0.22, 3.56] 0.03 70 %
 Coaching and Feedback tool 2 2.24 [1.03, 3.46] 0.0003 0 %
 Serious game 1
 Vs control group – performance time
 Overall test for differences 9 0.93 0 %
 Digital box trainer 1
 VR trainer 6 -1.07 [−1.87, −0.28] 0.008 80 %
 Immersive VR trainer 2 −1.05 [−1.72, −0.38] 0.0.002 0 %
Trainings factors subgroups
 Training structure
 Skill score (vs control group) 17 0.06 70.7 %
 Prescribed 10 2.03 [1.02, 3.04] <0.00001 88 %
 Self-directed 7 1.06 [0.45,1.68] 0.0007 63 %
 Performance time (vs control group) 9 0.36 0 %
 Prescribed 6 −1.21 [−1.88, −0.54] 0.0004 62 %
 Self-directed 3 −0.68 [−1.59, 0.22] 0.14 72 %
 Training duration
 Skill score (vs control group) 16 0.06 70.7 %
 Hours-days 9 1.11 [0.47, 1.75] 0.0006 74 %
 Weeks-months 7 2.38 [1.19, 3.58] <0.0001 88 %
 Performance time (vs control group) 6 0.10 64.1 %
 Hours-days 2 −0.21 [−1.05, 0.62] 0.61 38 %
 Weeks-months 4 −1.12 [−1.79, −0.46] 0.0009 62 %